Annake
Annake
(Annake- The goddess of inevitability, compulsion, and necessity.) Alignment: Chaotic Neutral LORE: People are creatures of impulse, and she is there mistress. Due to the scale of her power, she became very powerful. She made some selfish choices, and Aether banished her from the crossroads. She hides her true power to avoid chaos. —Hecate Personality Traits: Calm, Reserved, rude at times. If angered though she eliminates the memory of those who would cross her. Ideals: She believes that just because you can, does not mean you should. Bonds: The King of Thermopylae calms her nerves with his wonderful loot. She therefore values him above all others. If you were to see her, she Is constantly protected by two wolves of great size. Flaws: Fear and Hubris, she constantly is afraid to act. Symbol: Clock Worship: Roll a 1d2 on events to decide. Greater the event the better the results.Perks
Gained When Selected Note: You can not have any feat for luck. Time Stop: You can stop time for 5 seconds outside of combat. Time Barrier: Spells that target you with a duration are decreased by half if they are harmful to you. Once per long rest, you can activate this barrier in radius around you of 30ft, any ally that ends their turn in the barrier also has the duration of harmful effects reduced by half. Compulsion, Necessity, and Inevitability: Activates when in combat.- Compulsion: Increase an allies Initiative by the mod.
- Necessity: Gives whoever Is attacked 1st +mod to AC, Saves, and too hit.
- Inevitability: You can add 1d4 psychic damage to your attack for each creature that attacks before you.
Skills
Skill Modifier is Intelligence
Level I:
Time to Re-Roll:
As a patron of Hekate you gain the ability to manipulate the effects time as on yourself and gain dice equal to your proficiency to re-roll any roll that you have made. The dice are restored at the end of a long rest. This feature does not require a patron charge.
The Aging Mind:
You target a creature within 30ft and rapidly age their mind by 5d4 months, the passage of time through the mind caused 1d4+mod in psychic damage on a failed intelligence save or half as much on success. A target that suffers this effect, also has thier intelligence score reduced by 2. The effects of inevitability stack with this patron skill.
Level II
Past, Present, and Future:
- Past-- Gain a spell slot back of 4th level or lower.
- Present- Double cast the spell just used.
- Future- Steal your action from the next turn, works with Inevitability.
- Swift Attacks: The target can make an additional attack as a bonus action.
- Swift Cast: The target can cast cantrips that state an action to cast as a bonus action.
- Hastened Duration: The shorten the casting time of a spell that is 1 minute long to 1 round.
- Slowed Duration: Features from class, race, and/or patron skils last twice as long.
- To Hit is 10+pro+Modifier
- Damage is 3d6+Int slashing
- Allies hit are healed 1d4+mod in healing.
- Enemies take 1d4+mod in psychic damge.
- Healing and damage are increased by a d4 for each patron level to a max of 5d4.
- Allies gain 10ft of movement that are affected by this for the round.
- Enemies must pass an intelligence save or have their movement slowed by 10ft for the round.
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