Boots of Gyromight

Boots of Gyromight (DnD Beyond)

These boots have very thick soles and seem to resist being tipped via some weird energy.   While you are attuned to and wearing these boots, you have advantage on saving throws to avoid being knocked prone and Athletics/Acrobatics rolls to oppose being shoved.   If you are knocked prone while attuned to and wearing these boots (and are not unconscious), the source of the effect that knocked you prone makes a DC 15 Dexterity save. If the source is within 10' of you, they make the save with disadvantage.
  • On a failed save:
    • They take 3d8 force damage
    • They are pushed 10' away from you, and
    • They are knocked prone.
  • On a successful save:
    • They take 3d4 force damage.
    • They are pushed 5' away from you.
Item type
Clothing / Accessory

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