WEAPONS Item in Pangorio | World Anvil

WEAPONS

Starting Weaponry

HAND CROSSBOW Missile Weapon. Range: 6 Squares. Damage: 1D4 Pierce and Bane: -1 Trick Point each turn for the next 2 turns, does not stack. This is a very small crossbow that can be drawn from a sheath. Requires 1 Trick Point to load one Dart. VALUE: 10 Gold
  • DART a crossbow dart no longer than 6 inches (15.24 cm) used with a Hand Crossbow. VALUE: 2 Copper or 6 for 1 Silver
  SLING Missile Weapon. Range: 10 Squares. Damage: 1D4 Blunt and Bane: Stun until the end of next turn. Can be loaded without Trick Point cost. VALUE: 1 Gold
  • SLING BULLET a shaped stone used with a Sling. VALUE: 1 Copper or 12 for 1 Silver
  THROWING STAR Missile Weapon. Range: 3 Squares. Damage: 1 Pierce and Bane: -1 Trick Point for the next 2 turns. VALUE: 1 Copper or 12 for 1 Silver.
DAGGER One Hand Weapon. Damage: 1D4 Slash and Bane: -1 HP for the next 2 turns. VALUE: 2 Gold   LIGHT HAMMER One Hand Weapon. Damage: 1D4 Blunt and Bane: Stun until the end of next turn. VALUE: 2 Gold   MAGE STAFF Two Hand Weapon. Damage: 1D4 Blunt and Bane: Stun until the end of next turn. VALUE: 2 Gold   SPEAR Two Hand/ Missile Weapon. Range: 6 Squares. Damage: 1D6 Pierce and Bane: -1 Trick Point for the next 2 turns, does not stack. VALUE: 2 Gold   THROWING KNIFE One Hand Missle Weapon. Range: 3 Squares. Damage: 1D4 Pierce and Bane: -1 Trick Point for the next 2 turns. VALUE: 5 Silver or 3 for 1 Gold   WHIP Reach Weapon. Distance: 2-3 Squares. Damage: 1D4 Slash and Bane: -1 HP for the next 2 turns. VALUE: 2 Gold


Cover image: by Valeriiiavtushenko

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