Face-Stealer Demon or 'Kohr'
Monster Manual Entry: Face-Stealer Demon
Alignment: Chaotic Evil
Danger Rating: SS-Rank Health: 250 (25d10 + 125) Stats and Modifiers: Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 18 (+4)
Saving Throws: Dexterity +10, Charisma +9
Skills: Deception +9
Stealth +10
Senses:
Darkvision 120 ft.
Truesight 30 ft.
Passive Perception 13
Facts/Weaknesses through Wisdom Throws (DC 15):
The Face-Stealer Demon can only hold the stolen face for a limited time, approximately 24 days, before needing to capture a new one.
While in combat, the demon relies heavily on illusions and disguise rather than raw physical strength, making it vulnerable to spells that dispel or reveal illusions.
The Face-Stealer Demon can be weakened if a creature it impersonates manages to break free from its captivity, disrupting the demon's concentration and causing it to lose its current disguise.
Armor Rating: 16
Speed: 12 meters
Fighting Style: The Face-Stealer Demon is a master of deception and stealth, using its ability to transform into the most attractive creature or person it has captured to lure victims into its grasp. It avoids direct combat when possible and relies on its illusions and disguise abilities to outwit and confuse opponents.
Active Abilities and Spells: Illusory Disguise: The Face-Stealer Demon can magically change its appearance to look like any creature it has previously captured. It uses this ability to lure victims into its lair. It requires concentration and cannot use this ability during combat.
Illusionary Assault: The demon can create illusory duplicates of itself to confuse and distract enemies. As a bonus action, it can create up to three illusory duplicates that move with it. Any creature that targets the demon with an attack or harmful spell must make a Wisdom saving throw (DC 17) to determine whether it targets the demon or one of the duplicates.
Damage Rolls:
Claw Attack: +10 to hit, reach 2 meters, one target. Hit: 3d8+5 slashing damage.
Illusionary Assault: When an illusory duplicate is hit by an attack or harmful spell, it vanishes, and the attack or spell is wasted.
Passive Abilities:
Faceless Predator: Once the Face-Stealer Demon successfully captures a face, the victim is left as a faceless creature unable to survive for long without life support. The demon can use these captured faces to assume their identity at will.
Master of Deception: The demon has advantage on Deception and Stealth checks when using its Illusory Disguise or creating illusory duplicates.
Legendary Actions: The Face-Stealer Demon can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature's turn. The Face-Stealer Demon regains spent legendary actions at the start of its turn. Mirror Image (Costs 1 Actions): The demon creates illusory duplicates of itself, similar to its "Illusionary Assault" ability. It creates one illusory duplicates that move with it until the end of its next turn. These duplicates confuse and disorient enemies, making it harder for them to target the real demon. Charming Visage (Costs 2 Actions)(2/day): The demon takes on the appearance of a charming and alluring creature or person it has previously captured. Any creature within 10 meters that can see the demon must make a Wisdom saving throw (DC 15) or become charmed by its beauty for 1 minute. The charmed creature regards the demon as a friendly acquaintance, though the effect ends if the creature is harmed by the demon or its allies. Veil of Shadows (Costs 1 Action): The demon uses its mastery of illusions to create an area of darkness and shadows within a 10-meter radius centered on itself. The darkness lasts until the end of the demon's next turn and heavily obscures the area, granting the demon advantage on Dexterity saving throws and Stealth checks while within it. Additionally, the demon can move up to half its movement speed without provoking opportunity attacks while in this area. Loot:
The Face-Stealer Demon could drop the following loot upon its defeat: Mask of the Faceless: A cursed mask that allows the wearer to temporarily assume the appearance of any creature or person they have seen. However, prolonged use of the mask leads to the risk of permanently losing their true identity.
Soul Shard: A crystal that contains the essence of one of the demon's victims. It can be used as a component in powerful illusion or necromantic spells.
Danger Rating: SS-Rank Health: 250 (25d10 + 125) Stats and Modifiers: Strength: 18 (+4)
Dexterity: 20 (+5)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 16 (+3)
Charisma: 18 (+4)
Saving Throws: Dexterity +10, Charisma +9
Skills: Deception +9
Stealth +10
Senses:
Darkvision 120 ft.
Truesight 30 ft.
Passive Perception 13
Facts/Weaknesses through Wisdom Throws (DC 15):
The Face-Stealer Demon can only hold the stolen face for a limited time, approximately 24 days, before needing to capture a new one.
While in combat, the demon relies heavily on illusions and disguise rather than raw physical strength, making it vulnerable to spells that dispel or reveal illusions.
The Face-Stealer Demon can be weakened if a creature it impersonates manages to break free from its captivity, disrupting the demon's concentration and causing it to lose its current disguise.
Armor Rating: 16
Speed: 12 meters
Fighting Style: The Face-Stealer Demon is a master of deception and stealth, using its ability to transform into the most attractive creature or person it has captured to lure victims into its grasp. It avoids direct combat when possible and relies on its illusions and disguise abilities to outwit and confuse opponents.
Active Abilities and Spells: Illusory Disguise: The Face-Stealer Demon can magically change its appearance to look like any creature it has previously captured. It uses this ability to lure victims into its lair. It requires concentration and cannot use this ability during combat.
Illusionary Assault: The demon can create illusory duplicates of itself to confuse and distract enemies. As a bonus action, it can create up to three illusory duplicates that move with it. Any creature that targets the demon with an attack or harmful spell must make a Wisdom saving throw (DC 17) to determine whether it targets the demon or one of the duplicates.
Damage Rolls:
Claw Attack: +10 to hit, reach 2 meters, one target. Hit: 3d8+5 slashing damage.
Illusionary Assault: When an illusory duplicate is hit by an attack or harmful spell, it vanishes, and the attack or spell is wasted.
Passive Abilities:
Faceless Predator: Once the Face-Stealer Demon successfully captures a face, the victim is left as a faceless creature unable to survive for long without life support. The demon can use these captured faces to assume their identity at will.
Master of Deception: The demon has advantage on Deception and Stealth checks when using its Illusory Disguise or creating illusory duplicates.
Legendary Actions: The Face-Stealer Demon can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature's turn. The Face-Stealer Demon regains spent legendary actions at the start of its turn. Mirror Image (Costs 1 Actions): The demon creates illusory duplicates of itself, similar to its "Illusionary Assault" ability. It creates one illusory duplicates that move with it until the end of its next turn. These duplicates confuse and disorient enemies, making it harder for them to target the real demon. Charming Visage (Costs 2 Actions)(2/day): The demon takes on the appearance of a charming and alluring creature or person it has previously captured. Any creature within 10 meters that can see the demon must make a Wisdom saving throw (DC 15) or become charmed by its beauty for 1 minute. The charmed creature regards the demon as a friendly acquaintance, though the effect ends if the creature is harmed by the demon or its allies. Veil of Shadows (Costs 1 Action): The demon uses its mastery of illusions to create an area of darkness and shadows within a 10-meter radius centered on itself. The darkness lasts until the end of the demon's next turn and heavily obscures the area, granting the demon advantage on Dexterity saving throws and Stealth checks while within it. Additionally, the demon can move up to half its movement speed without provoking opportunity attacks while in this area. Loot:
The Face-Stealer Demon could drop the following loot upon its defeat: Mask of the Faceless: A cursed mask that allows the wearer to temporarily assume the appearance of any creature or person they have seen. However, prolonged use of the mask leads to the risk of permanently losing their true identity.
Soul Shard: A crystal that contains the essence of one of the demon's victims. It can be used as a component in powerful illusion or necromantic spells.
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