Procuring a Ship
General Summary
With Rico's return to the mortal world it was time to get his boat back, and to get a boat of her own, so Evette gathered together a loyal(ish) crew and sailed out from Rogueharbor with a band of goblins. With the help from a strange man in a box calling himself Scruffy, they were able to track down Rico's boat, though it rested squarely in merfolk infested waters. Some quick thinking and careful negotiations with the merfolk allowed them access to the boat in exchange for future promise of sahuagin heads. With Rico's boat in tow the party began to head back to Xiomara. On their way, with some spontaneous help from Scruffy, the party got rid of the goblins who'd taken over the boat and took it for themselves.
Rewards Granted
Loot
[4,500 gp] wand of barkskin (CL 3)
[1,375 gp] divine scroll of true seeing (CL 9)
[50 gp] potion/oil of hide from animals (CL 1)
Experience
Malen, Marrajo (9): 901 XP = 225 ( A Scruffy Situation) + 338 (Watery Negotiations) + 338 (Gobbling up Goblins)
Anathema (8): 1,200 XP = 300 + 450 + 450
Evette (6): 1,800 XP = 450 + 675 + 675
[4,500 gp] wand of barkskin (CL 3)
[1,375 gp] divine scroll of true seeing (CL 9)
[50 gp] potion/oil of hide from animals (CL 1)
Experience
Malen, Marrajo (9): 901 XP = 225 ( A Scruffy Situation) + 338 (Watery Negotiations) + 338 (Gobbling up Goblins)
Anathema (8): 1,200 XP = 300 + 450 + 450
Evette (6): 1,800 XP = 450 + 675 + 675