The Challenge of Apollyon the Artificer
Convincing Termagant is quite reliant on her-or-him being in a better than normal mood: changeable. What Termagant likes and is most receptive to. Power is the big one (doesn’t seem to matter what kind, social, physical, magical). Respects wealth. Craftsmanship. Ingenuity. Ability to make things that other people can’t make. Folk heroes seem to be master craftsmen.
She-or-He plays something like chess. A game. Apollyon the Artificer: builds a door to Termagant’s realm, and petitions her-or-him and she-or-he agrees in recognition of his boldness and skill, if he can beat her-or-him in the game of Ironchess. The pieces must be crafted yourself. And can only be placed once they have been crafted. The pieces animate and fight. Apollyon runs out of metal to craft his pieces and so convinces Termagant to (as is custom in orcish hospitality) and crafts his pieces out of iron tankards when he finishes a drink.
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