Monstrous Physique II

Monstrous Physique II
Transmutation (polymorph)
None
SR: No
V, S, M (the creature you plan to assume)
1 standard action, 1 minute/level, personal
This spell functions as Monstrous Physique I, except it also allows you to assume the form of a Tiny or Large creature of the monstrous humanoid type. If the form you assume has any of the following abilities, you gain the listed ability: climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, freeze, grab, leap attack, mimicry, pounce, sound mimicry, speak with sharks, and trip. If the creature has the undersized weapons special quality, you gain that quality.
Tiny monstrous humanoid: If the form you take is that of a Tiny monstrous humanoid, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.
Large monstrous humanoid: If the form you take is that of a Large monstrous humanoid, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +4 natural armor bonus.

Target: you
Professions
Alchemist [4], Arcanist [4], Bloodrager [4], Investigator [4], Magus [4], Sorcerer [4], Wizard [4].

Material Components
A piece of the creature whose form you plan to assume.
Related School
Transmutation (polymorph)
Effect Duration
1 minute/level
Effect Casting Time
1 standard action
Range
Personal
Legality
Legal to know and use.