Mace Hand
Mace Hand
Your primary hand and forearm are temporarily transformed into a light mace. You can attack with it as one normally would with a light mace, dealing 1d6 points of damage (1d4 if you are Small), plus any Strength bonus you have. The weapon is considered magical for the purpose of overcoming Damage Reduction, and since the mace is part of you, you cannot be disarmed. The mace has a Hardness of 5 and 5 hp, for purposes of Sunder attempts vs. your mace. If any foe deals enough damage to Sunder your mace hand, the spell automatically ends, and you cannot use your now-injured hand until you are healed (DC 15 Heal check, drinking a cure potion, or any other form of healing magic). At 5th caster level and every 5 levels beyond, the mace gains a +1 bonus to hit and damage (maximum +4 at 20th level).
Target: you
Transmutation
None
SR: No
V, S
1 standard action, 1 minute/level, personal
Target: you
Related School
Transmutation
Effect Duration
1 minute/level
Effect Casting Time
1 standard action
Range
Personal