Hostile Levitation
Hostile Levitation
You levitate the target a few inches off the ground, removing solid footing and halving the target’s speed. The target also takes a –4 penalty to CMD against bull rush, drag, and reposition attempts. A targeted creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full-round action spent stabilizing allows the creature to begin again at –1. This spell fails if cast on a flying creature.
Target: one creature
Transmutation
Will negates
SR: Yes
V, S, M (a leather loop studded with lodestones)
1 standard action, 1 round/level, close
Target: one creature
Material Components
A leather loop studded with lodestones.
Related School
Transmutation
Effect Duration
1 round/level
Effect Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)