Grand Destiny

Grand Destiny
Enchantment (compulsion) [mind-affecting]
None (harmless)
SR: Yes (harmless)
V, S
1 standard action, 10 minutes/level or until discharged, medium
You inspire the target with the power to seize a grand destiny. The target gains a +4 competence bonus that it can choose to apply before rolling any attack roll, caster level check, saving throw, or skill check. The spell ends once the bonus has been applied to two rolls. At 12th level and 15th level, the bonus can be applied an additional time before the spell is discharged. A subject can be under the effect of only one grand destiny spell at a time.
Effect: one willing creature
Professions
Alchemist [5], Arcanist [5], Bard [4], Investigator [5], Medium [4], Mesmerist [5], Skald [4], Sorcerer [5], Summoner [5], Wizard [5].

Related School
Enchantment (compulsion) [mind-affecting]
Effect Duration
10 minutes/level or until discharged
Effect Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Legality
Legal to know and use.

Known Casters
Merlin Lapin-Rosa [Wizard]