Aqueous Orb

Aqueous Orb
Conjuration (creation) [water]
Reflex negates
SR: No
V, S, M (a drop of water and a glass bead)
1 standard action, 1 round/level, medium
You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb can move up to 30 feet per round, rolling over barriers less than 10 feet tall. It automatically quenches any non-magical fires and functions as Dispel Magic against magical fires as long as those fires are size Large or less.
Any creature in the path of the aqueous orb takes 2d6 points of nonlethal damage. A successful Reflex save negates this damage, but a Large or smaller creature that fails its save must make a second save or be engulfed by the aqueous orb and carried along with it. Engulfed creatures are immersed in water and must hold their breath unless capable of breathing water. They gain cover against attacks from outside the aqueous orb but are considered entangled by its churning currents, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the orb may attempt a new Reflex save each round to escape into a random square adjacent to the aqueous orb. The orb may hold one Large creature, 4 Medium, or 16 Small or smaller creatures within it.
The sphere moves as long as you actively direct it (a move action for you otherwise, it merely stays at rest and churns in place. An Aqueous Orb stops if it moves outside the spell’s range.

Effect: 10-ft.-diameter sphere
Professions
Arcanist [3], Bloodrager [3], Druid [3], Magus [3], Sorcerer [3], Summoner [3], Wizard [3].

Celestial Focus
West Star
Material Components
A drop of water and a glass bead.
Related School
Conjuration (creation) [water]
Effect Duration
1 round/level
Effect Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Legality
Legal to know and use.

Related Spellbooks
Tweezle's Spellbook
Known Casters
Nimue Rosa [Sorcerer]