Acid Pit
Acid Pit
This spell functions as Create Pit, except that it places a 5-foot deep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed.
Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude Saving Throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.
Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Conjuration (creation) [acid]
Reflex negates (see text)
SR: No
V, S, M (drop of acid), F (fine shovel)
1 standard action, 1 round plus 1 round/level, medium
Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude Saving Throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.
Effect: 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Material Components
A drop of acid and a fine shovel worth 10 gp.
Related School
Conjuration (creation) [acid]
Effect Duration
1 round plus 1 round/level
Effect Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)