Training Grounds

Training

  You can train on this adventurer-focus location. Only those who can met the highest bar are allowed to sell and trade on the homebase of all adventurers in Heraklion. The trainers can be found all over the continent and invited to the ship, some might agree for a free, some might need some persuation to come.  

Rules

  • Whenever you spend Downtime on this ship, you can change your Training bonus.
 

Training Bonuses

Armor

Heavy Armor Training

Ranged attacks have disadvantage against you as crossbow bolts bounce and acid arrows splash harmlessly of your armor.  

Weapon

Slashing Training

You deal an extra 1d6 damage to creatures wearing light, natural or no armor.

Bludgeoning Training

When you score a critical hit ( roll nat20 ), the target has disadvantage on attack rolls, saving throws, and skill checks until the start of your next turn.  

Magic

Fire Training

When you deal damage with a spell that deals fire damage to humanoid, it starts burning and must succeed Dexterity saving throw DC 13 at the start of its turn or take 1d4 fire damage. This effect ends after 1 minute or after the creature succeeds.
Type
Room, Training, Gym
  -Carran Mistalan, Heavy Armor Trainer
 
  -Janzur, Bludgeoning Trainer