Training
You can train on this adventurer-focus location. Only those who can met the highest bar are allowed to sell and trade on the homebase of all adventurers in Heraklion. The trainers can be found all over the continent and invited to the ship, some might agree for a free, some might need some persuation to come.
Rules
- Whenever you spend Downtime on this ship, you can change your Training bonus.
Training Bonuses
Armor
Heavy Armor Training
Ranged attacks have disadvantage against you as crossbow bolts bounce and acid arrows splash harmlessly of your armor.
Weapon
Slashing Training
You deal an extra 1d6 damage to creatures wearing light, natural or no armor.
Bludgeoning Training
When you score a critical hit ( roll nat20 ), the target has disadvantage on attack rolls, saving throws, and skill checks until the start of your next turn.
Magic
Fire Training
When you deal damage with a spell that deals fire damage to humanoid, it starts burning and must succeed Dexterity saving throw DC 13 at the start of its turn or take 1d4 fire damage. This effect ends after 1 minute or after the creature succeeds.