Glacierheart
Glacierheart, capital of the Spellward of Frostpeak Haven, is built around and partially within a magically preserved glacier. This feat of arcane engineering stands as a testament to Numerian magical prowess, maintaining a massive ice formation in a climate where it wouldn't naturally exist.
Notable Features
- The Eternal Glacier. A magically sustained ice formation at the city's core, preserved by powerful, ancient enchantments.
- Frostflow Canals. A network of magically-regulated water channels for transportation and irrigation.
- The Echoing Spires.Towers of enchanted ice and stone that amplify and direct magical energies throughout the city.
- Underfrost Warren.An extensive network of tunnels and caverns beneath the glacier, housing various city functions.
Glacier's Existence
- Magical Preservation. The glacier serves as a massive magical focus, amplifying and storing arcane energies for the entire Spellward.
- Historical Significance. It's a relic from an ancient era of Heraklion of powerful ice mages, preserved as a testament to teaching about ice evocation magic.
- Climate Control. The glacier acts as a natural air conditioner for the region, allowing for unique ecosystems and magical phenomena.
- Resource Extraction. The magical ice contains rare, potent magical elements used in high-level enchantments and rituals.
- Defensive Advantage. The glacier provides a unique, malleable environment that can be shaped for defense in times of war.
- Political Symbol. Maintaining such a large magical construct demonstrates Numeria's magical supremacy to neighboring nations.
Defences
- The Frost Veil. Magical barrier that can create instant ice walls
- Cryomancer Brigade. Elite force of ice and cold manipulation specialists
- Avalanche Ballistas. Siege weapons that launch magically enhanced ice projectiles
Industry & Trade
- Export of magically preserved foods
- Production and trade of cold-weather enchanted items
- Ice wine brewing using magically cultivated grapes
- Extraction and refinement of rare magical ice crystals
Infrastructure
- Magically heated roadways that prevent ice buildup
- Crystalline aqueducts channeling water from the melting glacier
- Arcane lift systems for vertical transportation within ice towers
Districts
- The Frost Core. Central district built within the glacier itself
- Rimespire Quarter. Residential area for nobility and high-ranking mages
- Thaw Market. Main commercial district with heated plazas
- Icemelt Harbor. Port district utilizing glacial meltwater
Assets
- The Glacial Archive. Vast library with information magically preserved in ice
- Frostfire Foundry. Facility for creating magical cold-resistant materials
- The Rimeseer's Tower. Center for weather divination and control
Guilds and Factions
- The Glacial Preservers. Mages responsible for maintaining the magical glacier
- Frostforge Artificers. Crafters specializing in cold-enchanted items
- Rimespeakers. Diplomatic corps trained in "ice singing" magic
- The Thaw Merchants. Guild controlling trade in and out of the city
Points of interest
- The Everfreeze Spire. Tallest ice tower, serving as a magical beacon
- Whispering Ice Gardens. Park with magically shaped ice flora
- The Cryomancer's Collegium. Premier school for ice and cold magic
- Frostlight Caverns. Underground crystal caves with bioluminescent ice
Area
15 square miles
15 square miles
Alternative Name(s)
The Frozen Citadel
Type
Large city
Population
200,000
Owner/Ruler
Ruling/Owning Rank