Scampy Character in Overlord | World Anvil
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Scampy

Scampy

Scampy is a very, very large vegetarian snake genetically engineered as the official Pet of Dramonger III. He is the only one of his kind, as is usual for most official pets in these situations. His primary purpose is to defend the Castle of Terror, but he has served many other significant purposes over the years, not the least of which was his function as a kind of nanny to some of the younger children of the overlord.   Oh, and the one time he defended the castle from an invasion.

Physical Description

Body Features

Scampy looks just like a standard python, except his fangs are more pronounced, and instead of being 30 feet long he's more like 120 feet long and proportionally as wide around.

Mental characteristics

Personal history

Scampy is quite famous among local circles, but the event for which he is most famous is the attempted invasion by Atazicolia in 2345. The whole event was aggravating for a number of reasons that shall be detailed elsewhere, but it was ultimately unsuccessful because of Scampy.   The invasion went fairly poorly, but an elite trained squad of Heroes made their way inside with the intention of kidnapping Dramonger's children, some of whom were quite young and would have been easy to brainwash against their father.   Scampy is, as I have said elsewhere, quite amiable, almost more like a dog in personality than a snake. So perhaps with that in mind then it is not such a surprise that when the children were threatened, he attacked. At a point when no one else was aware that there was even a threat in the castle, Scampy dispatched all of them.

Intellectual Characteristics

Scampy is highly intelligent for a snake, and particularly for a genetic experiment, but compared to other Pets, he is more amiable than intelligent. Considering his size and the power of his jaw, this is probably for the best.
Current Location
Circumstances of Birth
Designed in a laboratory, given life with a magical ritual
Children
Current Residence
Castle of Terror, Sub-level 4 (a nondescript gray door with the actual name of the room on the placard, inside is a large black den with faux bones and a nest with the associated gunk)

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