Whismur is a mauve, bipedal Pokémon with a spherical body. Its eyes are black and shaped like plus signs, and it has a simple, wide mouth. Two small openings on top of its head act as its ear canals. Covering its ear canals are long, yellow-tipped flaps resembling rabbit ears. It has stubby arms and yellow-tipped feet that lack toes and have plus-shaped markings underneath. Above its small, plug-like tail is a yellow, crescent marking. There is a hole in the center of its tail.
Whismur are a timid species, being easily frightened by loud noises. Whismur's murmurs are barely audible, but when it senses danger, it lets out an ear-splitting cry as loud as a jet plane taking off. The cry of a Whismur is about 100 decibels and can cause an all-day headache should anyone be near it. Startled by its own cries, it will cry louder. When it finally stops crying, it will fall asleep from exhaustion. Because it breathes through its ear canals, it can cry continually. However, it will stop crying if its ear covers are shut. Whismur lives in caves.
Whismur
The cry of a Whismur is over 100 decibels. If you’re close to a Whismur when it lets out a cry, you’ll be stuck with an all-day headache.
Armor Class | 10 |
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Hit Points | 3d6 |
Speed | 25 ft. |
Strength | 9 (-1) |
Dexterity | 10 (+0) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 12 (+1) |
Saving Throws | Charisma d20+3 |
Damage Immunities | Thunder |
Condition Immunities | Deafened |
Senses | Passive Perception 10 |
Languages | Auran |
Challenge | 1/4 (40 XP) |
Special | Soundproof | Whismur is immune to the effects of any sonic based | ability unless it chooses otherwise |
Action 1 | Pound | Melee Weapon Attack | d20+2 to hit |
Reach 5 ft., one target | Hit 1d4 bludgeoning damage |
Action 2 | Cry (Recharge 5-6) | Whismur unleashed a powerful cry. | All creatures within 15 feet of Whismur that can hear |
it must succeed on a DC 11 Constitution saving throw | or take 1d10 thunder damage |
Loudred is a purple, bipedal Pokémon with a square build. It has a large mouth with yellow lips and peg-like teeth in each corner. When its mouth is open, its large tongue and throat are visible. Above its prominent mouth is a stubby nose. On top of its head are two short stalks that support its circular ears. The inside of its ears have alternating black and purple rings, but there is only a single black ring on the back. There are yellow stripes on its back in a pattern that resembles sound waves. It has arms with three fingers and short legs with two peg-like toes. On the sole of each foot is a yellow circle.
Loudred is able to shout at high volumes by inhaling and then exhaling using powerful stomach muscles. Additionally, its round ears serve as loudspeakers and it will stomp its feet to build power. Its powerful voice can tip trucks, splinter wooden houses, and blow away its opponents, but it will be temporarily deaf when it finishes shouting. Loudred can be found in caves.
Loudred
Loudred’s ears serve as speakers, and they can put out sound waves powerful enough to blow away a house.
Armor Class | 12 |
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Hit Points | 12d6+12 |
Speed | 30 ft. |
Strength | 14 (+2) |
Dexterity | 13 (+1) |
Constitution | 13 (+1) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 14 (+2) |
Saving Throws | Charisma d20+4 |
Damage Immunities | Thunder |
Condition Immunities | Deafened |
Skills | Performance d20+3 |
Languages | Terran |
Challenge | 5 (1,800 XP) |
Special | Soundproof | Loudred is immune to the effects of any sonic ability | unless it chooses otherwise |
Action 1 | Bite | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 piercing damage |
Action 2 | Supersonic | Ranged Weapon Attack | d20+4 to hit |
Range 30.60 ft., one creature | Hit 2d6 thunder damage | and the target must succeed on a | DC 12 Strength saving throw or be knocked prone |
Action 3 | Shout (Recharge 5-6) | Loudred unleashes a powerful cry. | All creatures within 20 feet of Loudred that |
can hear it must succeed on a | DC 12 Constitution saving throw | or take 2d10 thunder damage |
Exploud is a blue, bipedal Pokémon with a large mouth. It has red eyes, a stubby nose, and two peg-like teeth in each jaw. It has protruding tubes with holes along its body: seven forming a crest on top of its head, one on each elbow and knee, two along its back, and one at the end of each of its two tails. The tubes along its head-crest and tails are tipped with yellow, while the ones along its back have yellow semicircular patterns on either side. There are two yellow semicircle markings on its belly, but they are rarely seen due to its giant mouth. Its arms have three thin stripes below its elbow and three fingers. Each foot has four claws, three in the front one in the back, and a yellow paw pad.
Exploud's uses the tubes on its body to draw in air and increase its noise-based attacks. Its bellowing is capable of triggering earthquakes and can be heard from over six miles away. While it only raises its voice when it is in battle, it can also communicate its feelings to others by producing whistle-like sounds. In the past, Exploud was used by distant cities as a way of communication. It lives in caves.
Exploud
In the past, people would use the loud voices of these Pokémon as a means of communication between distant cities.
Armor Class | 14 |
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Hit Points | 12d10 |
Speed | 30 ft. |
Strength | 16 (+3) |
Dexterity | 16 (+3) |
Constitution | 16 (+3) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 18 (+4) |
Saving Throws | Charisma d20+6 |
Damage Immunities | Thunder |
Condition Immunities | Deafened |
Skills | Performance d20+6 |
Languages | Terran |
Challenge | 11 (7,200) |
Special 1 | Shaking Sound | Exploud can cause tremors when it shouts. | As a bonus action, Exploud can cause |
the ground within 30 feet of it to become difficult terrain. | Exploud can suppress this ability as a bonus action, | or automatically when it is unable to make noise |
Special 2 | Soundproof | Exploud is immune to the effects of any sonic based | ability unless it chooses otherwise |
Action 1 | Multiattack | Exploud makes two crunch attacks |
Action 2 | Crunch | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 piercing damage | plus 1d6 thunder damage |
Action 3 | Hyper Voice | Ranged Weapon Attack | d20+4 to hit |
Range 30/90 ft., one target | Hit 4d10 thunder damage | and the target must succeed on a | DC 14 Strength saving throw or be knocked prone |
Action 4 | Boomburst (Recharge 5-6) | Exploud unleashes an explosive shout. | All creatures within 20 feet of Exploud that |
can hear it must succeed on a | DC 14 Constitution saving throw | or take 4d10 thunder damage |
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