Tajic, Legion’s Edge
As the highest-ranking guildmage of the Baron Legion, Tajic holds the titles of Commander and First Guildmage, as well as an incredible amount of respect among both mortal soldiers and the angelic leaders of the Boros guild. Time and again, Tajic has proven his dedication to the Boros cause.
Runner of the Maze As one of the Boros' best soldiers, Tajic was chosen as their champion and representative for the running of the Implicit Maze, a series of riddles and challenges left behind by parun of the Azorius guild. Though at first Tajic fought against the champions of the other guilds, working to ensure the Boros gained full control of Ravnica, he eventually chose to cooperate with other champions at the behest of the psychic mage Jace Beleren.
Overtaking the Obzedat The resulting experience forged new bonds between Tajic and several of the other champions, including Teysa Karlov, a high-ranking member of the Orzhov guild. Together, Tajic and Teysa hatched a plot to overthrow the Obzedat, the ancient leaders of the Orzhov, and install Teysa in their place, cementing a new alliance between the Orzhov and the Boros.
Tajic and Teysa's plans were uncovered by the Obzedat, and both were imprisoned by the Orzhov. After only a few months, Tajic was released with the help of his guildmaster, Aurelia. However, his time in the prison and the failure of the coup pushed Tajic back into his old mindset, leading him to believe that the Boros Legion could rely only on itself in times of trouble.
Against the Invasion When Ravinca came under attack by the undead forces of the ancient elder dragon Nicol Bolas, Aurelia made plans to align the forces of the Boros with those of the other guilds, to make a final stand against the dragon. Tajic, still believing the other guilds were not worthy of the Boros' aid, argued against the plan. Tajic instead wanted the Boros to withdraw their forces from the territories of the other guilds, evacuate the guileless to the Boros fortress of Sunhome, and concentrate their defenses on its walls to ensure the Eternal army could not breach its exterior.
In the end, the help of the Boros was instrumental in repelling the invasion and retaking Ravnica, and Aurelia worries that Tajic's negative view of cooperation with the other guilds could have risked the very death of the Legion.
Tajic, Legion’s Edge
As the highest-ranking guildmage of the Baron Legion, Tajic holds the titles of Commander and First Guildmage, as well as an incredible amount of respect among both mortal soldiers and the angelic leaders of the Boros guild. Time and again, Tajic has proven his dedication to the Boros cause.
Armor Class | 18 (plate armor) | ||
---|---|---|---|
Hit Points | 23d8+92 | ||
Speed | 30 ft. | ||
Strength | 20 (+5) | ||
Dexterity | 14 (+2) | ||
Constitution | 19 (+4) | ||
Intelligence | 13 (+1) | ||
Wisdom | 15 (+2) | ||
Charisma | 17 (+3) | ||
Saving Throws | Strength d20+10 | Dexterity d20+7 | Constitution d20+9 |
Wisdom d20+7 | |||
Skills | Investigation d20+7 | Perception d20+7 | Persuasion d20+8 |
Senses | Passive Perception 17 | ||
Languages | Common | ||
Challenge | 13 (10,000 XP) | ||
Special 1 | Aura of Protection | Tajic and each ally within 30 feet of him | are immune to damage caused |
by spells or other magical abilities | |||
Special 2 | Haste | Tajic has an advantage on initiative rolls | and doesn't provoke an opportunity |
attack when he leaves an enemy's reach | |||
Special 3 | Mentor | Whenever Taji hits a hostile creature with an attack, | one ally of his choice within 60 feet that can see and her |
Tajic and hasn't taken an action this round gains a +1 bonus | to attack and damage rolls until the | start of Tajic's next turn | |
Special 4 | Spellcasting | Tajic is an 8th-level spellcaster. | His spellcasting ability is Charisma |
(spell save DC 16). | He has the following Bard spells prepared: | ||
Spells 1 | Cantrips (at will) | Blade ward | Message |
True strike | |||
Spells 2 | 1st level (4 slots) | Bane | Healing word |
Heroism | |||
Spells 3 | 2nd level (3 slots) | Enhance ability | Hold person |
Silence | |||
Spells 4 | 3rd level (3 slots | Dispel magic | Stinking cloud |
Tounges | |||
Spells 5 | 4th level (2 slots) | Cumpusion | Locate creature |
Action 1 | Multiattack | Tajic makes two weapon attacks | |
Action 2 | Legion Greatsword | Melee Weapon Attack | d20+10 to hit |
Reach 5ft., one target | Hit 2d6+5 slashing damage | plus 2d10 radiant damage | |
Action 3 | Hand Crossbow | Melee Weapon Attack | d20+7 to hit |
Range 30/120 ft., one target | Hit 1d6+2 piercing damage | ||
Legendary Actions | Tajic, Legions Edge can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Tajic regains spent legendary | actions at the start of his turn | |
Legendary Action 1 | Greatsword | Tajuc makes an attack with his legion | |
Legendary Action 2 | First Strike (Costs 2 Actions) | Tajic activates the jets on the side of his greatsword, | giving him an advantage on the first attack roll he makes |
each turn with his legion greatsword until the end of his next turn. | Tajic then makes one attack with his legion greatsword | ||
Legendary Action 3 | Legion's Protection (Costs 3 Actions) | Until the start of Tajic's next turn, | one creature of his choice other than himself that he |
can see within 60 feet becomes immune to all damage | and has an advantage on saving throws | against spells and other magical effects |
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