Stone Rain
You finish casting the spell and toss the stone into the sky, where it hovers for a moment before splitting into hundreds of shards, each one rushing at the ground. Choose a point within range. Each creature within a 30-foot radius of the chosen point must make a Dexterity saving throw, taking 8d6 bludgeoning damage on a failed save, or half as much on a successful one. Objects and structures within the spell’s radius take double damage from the spell.
At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for every slot level above 3rd.
Stone Rain
3rd Level | Conjuration | ||
Casting Time | 1 Action | ||
Range | 120 feet | ||
Components | Vocal | Somatic | Material (a sharpened stone, consumed in the casting) |
Duration | Instantaneous | ||
Classes | Druid | Sorcerer |
Effect
Each creature within a 30-foot radius of the chosen point must make a Dexterity saving throw, taking 8d6 bludgeoning damage on a failed save, or half as much on a successful one.
Side/Secondary Effects
Objects and structures within the spell’s radius take double damage from the spell.
Manifestation
You finish casting the spell and toss the stone into the sky, where it hovers for a moment before splitting into hundreds of shards, each one rushing at the ground.
Source
Class | Source |
Druid | Learned |
Sorcerer | Innate/Bloodline |
Material Components
a sharpened stone, consumed in the casting
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 Action
Range
120 feet
Level
3rd
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