Rakshasa Species in Other Realms | World Anvil

Rakshasa

The rakshasa employs delicacy and misdirection in its pursuit of dominion over others. Few creatures ever see the fiend in its true form, for it can take on any guise it wants, although it prefers to masquerade as someone powerful or influential: a noble, cardinal, or rich merchant, for example. A rakshasa's true form combines the features of a human and a tiger, with one noteworthy deformity: its palms are where the backs of the hands would be on a human.   Evil Spirits in Mortal Flesh Rakshasas originated long ago in the Nine Hells, when powerful devils created a dark ritual to free their essence from their fiendish bodies in order to escape the Lower Realms. A rakshasa enters the Material Realm to feed its appetite for humanoid flesh and evil schemes. It selects its prey with care, taking pains to keep its presence in the world a secret.   Evil Reborn For a rakshasa, death on the Material Realm means an agonizing and torturous return to the Nine Hells, where its essence remains trapped until its body reforms- a process that cart take months or years. When the rakshasa is reborn, it has all the memories and knowledge of its former life, and it seeks retribution against the one who slew it. If the target has somehow slipped through its grasp, the rakshasa might punish its killer's family, friends, or descendants. Like devils, rakshasas killed in the Nine Hells are forever destroyed.  

Rakshasa

The rakshasa employs delicacy and misdirection in its pursuit of dominion over others. Few creatures ever see the fiend in its true form, for it can take on any guise it wants, although it prefers to masquerade as someone powerful or influential: a noble, cardinal, or rich merchant, for example. A rakshasa's true form combines the features of a human and a tiger, with one noteworthy deformity: its palms are where the backs of the hands would be on a human.


Armor Class16 (natural armor)
Hit Points 13d8+52
Speed40ft.
Strength14 (+2)
Dexterity17 (+3)
Constitution18 (+4)
Intelligence13 (+1)
Wisdom16 (+3)
Charisma20 (+5)
SkillsDeception d20+10 Insight d20+8
Damage VulnerabilitiesPiercing from magic weapons wielded by good creatures
Damage ImmunitiesBludgeoningPiercingSlashing from non magical weapons
SensesDarkvision 60 ft.Passive Perception 13
LanguagesCommonInfernal
Challenge13 (10,000 XP)
Special 1Limited Magic ImmunityThe rakshasa is immune to spells of 6th levelor lower unless it wishes to be affected.
It has an advantage on saving throws againstall other spells and magical effects
Special 2Innate SpellcastingThe rakshasa's innate spellcasting ability is Charisma(spell save DC 18, d20+10 to hit with spell attacks).
The rakshasa can innately cast the following spells,requiring no material components:
Spells 1At willDetect thoughtsDisguise self
Mage handMinor illusion
Spells 23/day eachCharm personDetect magic
InvisibilityMajor imageSuggestion
Spells 31/day eachDominate personFly
Realm shiftTrue seeing
Action 1MultiattackThe rakshasa makes two claw attacks
Action 2ClawMelee Weapon Attack d20+7 to hit
Reach 5 ft., one targetHit 2d6+2 slashing damage,and the target is cursed if it is a creature.The magical curse takes effect whenever
the target takes a short or long rest,filling the target's thoughts with horrible images and dreams.The cursed target gains no benefitfrom finishing a short or long rest.
The curse lasts until it is lifted bya remove curse spell or similar magic

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