Qwilfish is a sea-dwelling piscine Pokémon with a spherical body and a flat, paddle-shaped tail. The upper half of its body is dark teal and the lower half is light greenish-yellow. Its tail is tall and thin with a dark teal outline, light greenish-yellow inside, and two dark teal dots in the center that resemble the Japanese character ハ Ha. Its eyes are even with its body and are always seen slanted angrily. Below its eyes are its puffy pink lips. All around its body are sharp, conical spikes, which evolved from scales over time.
In order to attack, Qwilfish drinks over 2.6 gallons (10 litres) of water to inflate its body. It then uses the water pressure to shoot poisonous quills at its foe, which can cause fainting. Qwilfish is briefly left defenceless shortly after firing its quills; this is believed by some expert fishers to be the opportune moment to catch this Pokémon. Due to its round body, Qwilfish is not a great swimmer, and when filled with water it is even harder for it to swim. When Qwilfish faces a larger opponent, it will inflate its body to match its size as close as it can. If it is startled while inflated, it will spit out all its water, propelling itself away.
Qwilfish
Be cautious if this Pokémon starts sucking in water—it will soon attack by scattering the toxic spikes that grow all over its body.
Armor Class | 11 |
---|
Hit Points | 8d4+8 |
Speed | 5 ft. | Swim 30 ft. |
Strength | 6 (-2) |
Dexterity | 14 (+2) |
Constitution | 12 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 8 (-1) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Poison |
Senses | Passive Perception 10 |
Languages | Deep Speech |
Challenge | 1/8 (25 XP) |
Special | Poison Point | A creature that hits Qwilfish with a melee attack while | within 5 feet of it takes 1d6 poison damage |
Action | Water Gun | Ranged Weapon Attack | d20+4 to hit |
Range 30/60 ft., one target | Hit 1d6+2 cold damage |
Lodrain Qwilfish has a different appearance from its counterpart. Its upper half is black, while its lower half is pale yellow. Its body is covered in spikes; the spikes on its upper body have dark purple tips, except for the two spikes on its forehead, which are also smaller in size. Lodrain Qwilfish can spray poison from these spines. There are crescent purple lines underneath Lodrain Qwilfish's eyes, and its lips are also coloured purple. Its flat tail has a black outline with a light yellow inside and a black pattern that resembles the lowercase letter "q." Lodrain Qwilfish is despised by the fisherman of the region, due to its poison wreaking havoc in the seas it lives in.
Lodrain Qwilfish
Fishers detest this troublesome Pokémon because it sprays poison from its spines, getting it everywhere. A different form of Qwilfish lives in other regions.
Armor Class | 14 |
---|
Hit Points | 5d8 |
Speed | 5 ft. | Swimming 30 ft. |
Strength | 14 (+2) |
Dexterity | 15 (+2) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 8 (-1) |
Saving Throws | Dexterity d20+5 |
Skills | Intimidation d20+6 | Survival d20+6 |
Languages | Dark Speech |
Challenge | 5 (1,800 XP) |
Special 1 | Poison Point | When Lodrain Qwilfish is hit with a melee attack, | 1d4 On a result of 4, |
the attacker takes 1d4+2 poison damage |
Special 2 | Swift Swim | Lodrain Qwilfish’s swim speed is doubled in rainy conditions |
Special 3 | Intimidate | Once per short rest, Lodrain Qwilfish can | impose disadvantage on an enemy attack roll of your choice |
Action 1 | Poison Sting | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4+2 poison, | target must succeed a DC 14 Constitution saving throw | or become poisoned |
Action 2 | Bite | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 piercing damage |
Action 3 | Crunch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 8d4+2 piercing damage |
Overqwil is a large, spherical piscine Pokémon that resides in the sea. All over its body are overgrown conical spikes whose colours correspond to those on Overqwil's body. Its top half is black in colour while its bottom half is light yellow; the two halves meet in the middle and form a wave pattern. The spikes on the top half of its body have parts of purple at their tips, and there are two very long spikes at the top and bottom of its body that jut out in a straight direction. Above its eyes and around part of the top half of its body, Overqwil has circular purple dots. Its lips also have a purple coloration and appear puffy, and its small light-yellow eyes have purple pupils and are always fixated on an annoyed expression. In between its eyes are two pairs of spikes, the outer ones being longer and resembling eyebrows. Its large tail appears flat with a black outline and a purple inside, which also has a pattern that resembles the letter "Q." Overqwil has a very aggressive personality, which has given it the nickname "sea fiend." Its diet consists of poison.
Lodrain Overqwil
Its lancelike spikes and savage temperament have earned it the nickname “sea fiend.” It slurps up poison to nourish itself.
Armor Class | 16 |
---|
Hit Points | 11d10 |
Speed | 5 ft. | Swimming 40 ft. |
Strength | 18 (+4) |
Dexterity | 16 (+3) |
Constitution | 14 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 8 (-1) |
Damage Resistances | Poison |
Damage Immunities | Psychic |
Saving Throws | Dexterity d20+6 |
Skills | Intimidation d20+8 | Survival d20+8 |
Languages | Deep Speech |
Challenge | 12 (8,400 XP) |
Special 1 | Poison Point | When Lodrain Overqwil is hit with a melee attack, | 1d4 . On a result of 4, |
the attack takes 1d8+2 poison damage |
Special 2 | Swift Swim | Lodrain Overqwil’s swim speed is doubled in rainy conditions |
Special 3 | Intimidation | Once per short rest, Lodrain Overqwil | can impose damage on an enemy attack roll of your choice |
Action 1 | Poison Jab | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 4d8+4 poison and target must succeed | a DC 17 Constitution saving throw or become poisoned |
Action 2 | Dark Pulse | Range Weapon Attack | d20+9 to hit |
Reach 20 ft., all targets | Wisdom saving throw DC 18. On | a failed save, target takes 4d8-1 dark damage. | On a successful save, target takes half damage |
Action 3 | Gunk Shot | Range Weapon Attack | d20+9 to hit |
Reach 120 ft., one target | Hit 12d4+4 and target must succeed on | a DC 17 Constitution saving throw or become poisoned |
Action 4 | Sludge Bomb | Range Weapon Attack | d20+9 to hit |
Range 60 ft., one target | Hit 8d6+4 and target must succeed on a | DC 17 Constitution saving throw or become poisoned |
Comments