Piplup / Prinplup / Empoleon Species in Other Realms | World Anvil

Piplup / Prinplup / Empoleon

Piplup is a light-blue, penguin-like Pokémon, which is covered in thick down to insulate against the cold. It has a dark blue head with a primarily white face and a short, yellow beak. The dark blue feathers on its head extend down its back and around its neck, which causes it to appear to be wearing a cape. There are two white ovals on its chest and a small, light-blue marking resembles a crown above its beak. It has flipper-like arms and yellow feet with three toes each.   Piplup has a strong sense of self-pride. Because of its pride, it has a hard time accepting food from humans and bonding with its caretakers. It will even puff out its chest after it falls down, which it often does due to its poor walking abilities. However, it is a skilled swimmer that can dive for over ten minutes in order to hunt. It has also been shown to fly short distances. It lives along the seashore in colder climates.  

Piplup

A poor walker, it often falls down. However, its strong pride makes it puff up its chest without a care.


Armor Class13
Hit Points 3d6+2
Speed25 ft., Walking30 ft., Swimming
Strength12 (+1)
Dexterity12 (+1)
Constitution13 (+1)
Intelligence6 (-2)
Wisdom10 (+0)
Charisma10 (+0)
Damage VulnerabilitiesElectric
Damage ResistancesFireIceSteel
Water
Saving ThrowsConstitution d20+2
SkillsSurvival d20+0
LanguagesAquan
Challenge½ (100 XP)
SpecialDefiantWhile Piplup is suffering from a negative statuseffect or stat change imposed by an opponent, it against +2 to all attack rolls
Action 1PoundMelee Weapon Attack d20+1 to hit
Range 5 ft., one targetHit:roll:1d6+1] bludgeoning damage
Action 2GrowlRange Weapon Attack d20+0 to hit
Range 60 ft.,one targetPiplup growls endearingly at a target it sees within range,forcing it to make a DC 12 Wisdom saving throw.On a failed save, it becomes less wary and hasa -1 penalty to damage rolls while it remains in battle
  Prinplup is a blue, penguin-like Pokémon. It is mostly dark blue with light blue facial markings, wing tips, and lower body. Its eyes are blue and it has a short yellow beak with a small point above it. Two large, yellow ridges extend from its beak over the back of its head and meet just above the nape of its neck. On its body are four large, white spots that resemble buttons. Instead of arms, it has long, sturdy, flipper-like wings that are capable of knocking over and snapping trees. It has short legs with yellow, three-toed feet.   Prinplup has a high sense of self-pride, which prevents it from forming groups of its own kind. This Pokémon can be found in icy waters, where it hunts for prey. Prinplup can swim gracefully in the cold seas. Its singing voice has been compared to a roaring tide.  

Prinplup

It lives a solitary life. Its wings deliver wicked blows that can snap even the thickest of trees in half with a single hit.


Armor Class14
Hit Points 7d8-3
Speed30 ft., Walking35ft., Swimming
Strength14 (+2)
Dexterity12 (+1)
Constitution15 (+2)
Intelligence6 (-2)
Wisdom12 (+1)
Charisma10 (+0)
Damage VulnerabilitiesElectric
Damage ResistancesFireIceSteel
Water
Saving ThrowsConstitution d20+4
SkillsSurvival d20+1
LanguagesAquan
Challenge5 (1,800 XP)
Special 1DefiantWhile Prinplup is suffering from a negative statuseffect or stat change imposed by an opponent, it against +2 to all attack rolls
Special 2Water SportRange (15-foot Radius)Prinplup soaks the battlefield in water.
For the remainder of the battleFire-type attacks targeting anyonePrinplup included, within 15 ft., of where Prinplup standsonly deal half damage
Action 1PoundMelee Weapon Attack d20+1 to hit
Range 5 ft., one targetHit:roll:1d6+1] bludgeoning damage
Action 2GrowlRange Weapon Attack d20+0 to hit
Range 60 ft., one targetPrinplup growls endearingly at a target it sees within range,forcing it to make a DC 12 Wisdom saving throw.On a failed save, it becomes less wary and has
a -1 penalty to damage rolls while it remains in battle
Action 3BubbleRange Weapon Attack d20+1 t to hit
Range 15 ft., one targetHit: 1d6+1 water damagePrinplup sprays several bubbles at its enemyTargeting one or two targets within 5 feet of each other
Action 4Metal ClawMelee Weapon Attack d20+2 to hit
Range 5 ft., one targetHit: 2d4+2 steel/bludgeoning damage and must d10 On a 10, Prinplup gains a +1 bonus to damage rollswhile remaining in battle
Prinplup rakes a target it can see within range with steel claws.
Action 5TackleMelee Weapon Damage d20+2 to hit
Range 5 ft., one targetHit: 1d6+2 damagePrinplup slams into an opponent using its whole body
  Empoleon is a large, navy-blue, penguin-like Pokémon. It has a wide, yellow beak that extends upward into three pointed horns that form a trident-shaped crest bracketing blue eyes. Large horns are a symbol of leadership and strength for Empoleon. There is a blue marking resembling a crown over its eyes and a white, lacy marking running down its chest. A blue, fin-like projection forms a collar around its throat and runs down the length of its chest and belly. On its back are two raised, gold bumps and a second blue fin that forms its tail. Its yellow feet are webbed with three toes each and its feathers form ruffs above its feet. It has wide, flipper-like wings rimmed with blue along the tips, and three golden claws.   The edges of these wings are comparable to master-crafted blades, capable of slicing through ice floes, and this Pokémon will use them to attack anyone or anything that damages its pride. However, it prefers to avoid unnecessary disputes at times. When swimming in the water, Empoleon can move as fast as a jet boat. In Lodrain , people have revered Empoleon since ancient times, referring to it as the Master of the Waves.  

Empoleon

If anyone were to hurt its pride, it would slash them in two with wings that can cleave through an ice floe.


Armor Class16
Hit Points 10d12-5
Speed30 ft., Walking40 ft., Swimming
Strength17 (+3)
Dexterity15 (+2)
Constitution18 (+4)
Intelligence6 (-2)
Wisdom14 (+2)
Charisma10 (+0)
Damage VulnerabilitiesElectricFightingGround
Damage ResistancesBugDragonFairy
FlyingIceNormalPsychic
RockSteelWater
Damage ImmunitiesPoison
SkillsSurvival d20+2 Intimidation d20+3
Saving ThrowsConstitution d20+8 Strength d20+6
LanguagesAquan
Challenge13 (10,000 XP)
Special 1DefiantWhile Empoleon is suffering from a negative statuseffect or stat change imposed by an opponent, it against +2 to all attack rolls
Special 2Water SportRange (15-foot Radius)Empoleon soaks the battlefield in water.
For the remainder of the battleFire-type attacks targeting anyoneEmpoleon included, within 15 ft., of where Empoleon standsonly deal half damage
Action 1GrowlRange Weapon Attack d20+0 to hit
Range 60 ft., one targetEmpoleon growls endearingly at a target it sees within range,forcing it to make a DC 12 Wisdom saving throw.On a failed save, it becomes less wary and has
a -1 penalty to damage rolls while it remains in battle
Action 2BubbleRange Weapon Attack d20+1 t to hit
Range 15 ft., one targetHit: 1d6+1 water damageEmpoleon sprays several bubbles at its enemyTargeting one or two targets within 5 feet of each other
Action 3Metal ClawMelee Weapon Attack d20+2 to hit
Range 5 ft., one targetHit: 2d4+2 steel/bludgeoning damage and must d10 On a 10, Empoleon gains a +1 bonus to damage rollswhile remaining in battle
Empoleon takes a target it can see within range with steel claws.
Action 4TackleMelee Weapon Attack d20+2 to hit
Range 5 ft., one targetHit: 1d6+2 damageEmpoleon slams into an opponent using its whole body
Action 5PeckMelee Weapon Attack d20+3 to hit
Range 5 ft., one targetHit: 1d6+3 flying damageEmpoleon jabs a target within rangewith a sharp horn or beak
Action 6Bubble BeamRange Weapon Attack d20+3 to hit
Range 30 ft., one targetHit: 2d8+3 water damageand the target must succeed on a16 DC Dexterity saving throw
or have its walking speed reduced by 10 ft per roundEmpoleon shoots a jet of bubbles at a target it can see within range
Action 7Fury AttackMelee Weapon Attack d20+3 to hit
Range 5 ft., one targetHit: 1d4 then roll a d6 On a 2 or higher Empoleon deals this damage again.roll a d6 again adding 1 to the DC
Continue this process till you fail to roll in rangeEmpoleon jabs a target within range several times

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