Piplup is a light-blue, penguin-like Pokémon, which is covered in thick down to insulate against the cold. It has a dark blue head with a primarily white face and a short, yellow beak. The dark blue feathers on its head extend down its back and around its neck, which causes it to appear to be wearing a cape. There are two white ovals on its chest and a small, light-blue marking resembles a crown above its beak. It has flipper-like arms and yellow feet with three toes each.
Piplup has a strong sense of self-pride. Because of its pride, it has a hard time accepting food from humans and bonding with its caretakers. It will even puff out its chest after it falls down, which it often does due to its poor walking abilities. However, it is a skilled swimmer that can dive for over ten minutes in order to hunt. It has also been shown to fly short distances. It lives along the seashore in colder climates.
Piplup
A poor walker, it often falls down. However, its strong pride makes it puff up its chest without a care.
Armor Class | 13 |
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Hit Points | 3d6+2 |
Speed | 25 ft., Walking | 30 ft., Swimming |
Strength | 12 (+1) |
Dexterity | 12 (+1) |
Constitution | 13 (+1) |
Intelligence | 6 (-2) |
Wisdom | 10 (+0) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Electric |
Damage Resistances | Fire | Ice | Steel |
Water |
Saving Throws | Constitution d20+2 |
Skills | Survival d20+0 |
Languages | Aquan |
Challenge | ½ (100 XP) |
Special | Defiant | While Piplup is suffering from a negative status | effect or stat change imposed by an opponent, it against +2 to all attack rolls |
Action 1 | Pound | Melee Weapon Attack | d20+1 to hit |
Range 5 ft., one target | Hit:roll:1d6+1] bludgeoning damage |
Action 2 | Growl | Range Weapon Attack | d20+0 to hit | |
Range 60 ft.,one target | Piplup growls endearingly at a target it sees within range, | forcing it to make a DC 12 Wisdom saving throw. | On a failed save, it becomes less wary and has | a -1 penalty to damage rolls while it remains in battle |
Prinplup is a blue, penguin-like Pokémon. It is mostly dark blue with light blue facial markings, wing tips, and lower body. Its eyes are blue and it has a short yellow beak with a small point above it. Two large, yellow ridges extend from its beak over the back of its head and meet just above the nape of its neck. On its body are four large, white spots that resemble buttons. Instead of arms, it has long, sturdy, flipper-like wings that are capable of knocking over and snapping trees. It has short legs with yellow, three-toed feet.
Prinplup has a high sense of self-pride, which prevents it from forming groups of its own kind. This Pokémon can be found in icy waters, where it hunts for prey. Prinplup can swim gracefully in the cold seas. Its singing voice has been compared to a roaring tide.
Prinplup
It lives a solitary life. Its wings deliver wicked blows that can snap even the thickest of trees in half with a single hit.
Armor Class | 14 |
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Hit Points | 7d8-3 |
Speed | 30 ft., Walking | 35ft., Swimming |
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 15 (+2) |
Intelligence | 6 (-2) |
Wisdom | 12 (+1) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Electric |
Damage Resistances | Fire | Ice | Steel |
Water |
Saving Throws | Constitution d20+4 |
Skills | Survival d20+1 |
Languages | Aquan |
Challenge | 5 (1,800 XP) |
Special 1 | Defiant | While Prinplup is suffering from a negative status | effect or stat change imposed by an opponent, it against +2 to all attack rolls |
Special 2 | Water Sport | Range (15-foot Radius) | Prinplup soaks the battlefield in water. |
For the remainder of the battle | Fire-type attacks targeting anyone | Prinplup included, within 15 ft., of where Prinplup stands | only deal half damage |
Action 1 | Pound | Melee Weapon Attack | d20+1 to hit |
Range 5 ft., one target | Hit:roll:1d6+1] bludgeoning damage |
Action 2 | Growl | Range Weapon Attack | d20+0 to hit |
Range 60 ft., one target | Prinplup growls endearingly at a target it sees within range, | forcing it to make a DC 12 Wisdom saving throw. | On a failed save, it becomes less wary and has |
a -1 penalty to damage rolls while it remains in battle |
Action 3 | Bubble | Range Weapon Attack | d20+1 t to hit |
Range 15 ft., one target | Hit: 1d6+1 water damage | Prinplup sprays several bubbles at its enemy | Targeting one or two targets within 5 feet of each other |
Action 4 | Metal Claw | Melee Weapon Attack | d20+2 to hit |
Range 5 ft., one target | Hit: 2d4+2 steel/bludgeoning damage and must d10 | On a 10, Prinplup gains a +1 bonus to damage rolls | while remaining in battle |
Prinplup rakes a target it can see within range with steel claws. |
Action 5 | Tackle | Melee Weapon Damage | d20+2 to hit |
Range 5 ft., one target | Hit: 1d6+2 damage | Prinplup slams into an opponent using its whole body |
Empoleon is a large, navy-blue, penguin-like Pokémon. It has a wide, yellow beak that extends upward into three pointed horns that form a trident-shaped crest bracketing blue eyes. Large horns are a symbol of leadership and strength for Empoleon. There is a blue marking resembling a crown over its eyes and a white, lacy marking running down its chest. A blue, fin-like projection forms a collar around its throat and runs down the length of its chest and belly. On its back are two raised, gold bumps and a second blue fin that forms its tail. Its yellow feet are webbed with three toes each and its feathers form ruffs above its feet. It has wide, flipper-like wings rimmed with blue along the tips, and three golden claws.
The edges of these wings are comparable to master-crafted blades, capable of slicing through ice floes, and this Pokémon will use them to attack anyone or anything that damages its pride. However, it prefers to avoid unnecessary disputes at times. When swimming in the water, Empoleon can move as fast as a jet boat. In Lodrain , people have revered Empoleon since ancient times, referring to it as the Master of the Waves.
Empoleon
If anyone were to hurt its pride, it would slash them in two with wings that can cleave through an ice floe.
Armor Class | 16 |
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Hit Points | 10d12-5 |
Speed | 30 ft., Walking | 40 ft., Swimming |
Strength | 17 (+3) |
Dexterity | 15 (+2) |
Constitution | 18 (+4) |
Intelligence | 6 (-2) |
Wisdom | 14 (+2) |
Charisma | 10 (+0) |
Damage Vulnerabilities | Electric | Fighting | Ground |
Damage Resistances | Bug | Dragon | Fairy |
Flying | Ice | Normal | Psychic |
Rock | Steel | Water |
Damage Immunities | Poison |
Skills | Survival d20+2 | Intimidation d20+3 |
Saving Throws | Constitution d20+8 | Strength d20+6 |
Languages | Aquan |
Challenge | 13 (10,000 XP) |
Special 1 | Defiant | While Empoleon is suffering from a negative status | effect or stat change imposed by an opponent, it against +2 to all attack rolls |
Special 2 | Water Sport | Range (15-foot Radius) | Empoleon soaks the battlefield in water. |
For the remainder of the battle | Fire-type attacks targeting anyone | Empoleon included, within 15 ft., of where Empoleon stands | only deal half damage |
Action 1 | Growl | Range Weapon Attack | d20+0 to hit |
Range 60 ft., one target | Empoleon growls endearingly at a target it sees within range, | forcing it to make a DC 12 Wisdom saving throw. | On a failed save, it becomes less wary and has |
a -1 penalty to damage rolls while it remains in battle |
Action 2 | Bubble | Range Weapon Attack | d20+1 t to hit |
Range 15 ft., one target | Hit: 1d6+1 water damage | Empoleon sprays several bubbles at its enemy | Targeting one or two targets within 5 feet of each other |
Action 3 | Metal Claw | Melee Weapon Attack | d20+2 to hit |
Range 5 ft., one target | Hit: 2d4+2 steel/bludgeoning damage and must d10 | On a 10, Empoleon gains a +1 bonus to damage rolls | while remaining in battle |
Empoleon takes a target it can see within range with steel claws. |
Action 4 | Tackle | Melee Weapon Attack | d20+2 to hit |
Range 5 ft., one target | Hit: 1d6+2 damage | Empoleon slams into an opponent using its whole body |
Action 5 | Peck | Melee Weapon Attack | d20+3 to hit |
Range 5 ft., one target | Hit: 1d6+3 flying damage | Empoleon jabs a target within range | with a sharp horn or beak |
Action 6 | Bubble Beam | Range Weapon Attack | d20+3 to hit |
Range 30 ft., one target | Hit: 2d8+3 water damage | and the target must succeed on a | 16 DC Dexterity saving throw |
or have its walking speed reduced by 10 ft per round | Empoleon shoots a jet of bubbles at a target it can see within range |
Action 7 | Fury Attack | Melee Weapon Attack | d20+3 to hit |
Range 5 ft., one target | Hit: 1d4 then roll a d6 | On a 2 or higher Empoleon deals this damage again. | roll a d6 again adding 1 to the DC |
Continue this process till you fail to roll in range | Empoleon jabs a target within range several times |
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