"Asp" is the modern anglicization of the word "aspis", which in antiquity referred to any one of several venomous snake species found in the Theros region. The specific epithet, aspis, means "viper".
Nafs Asp
"Asp" is the modern anglicization of the word "aspis", which in antiquity referred to any one of several venomous snake species found in the Theros region. The specific epithet, aspis, means "viper".
Armor Class | 10 |
---|
Hit Points | 2d6 |
Speed | 15 ft. |
Strength | 3 (-4) |
Dexterity | 10 (+0) |
Constitution | 10 (+0) |
Intelligence | 2 (-4) |
Wisdom | 12 (+1) |
Charisma | 8 (-1) |
Damage Immunities | Poison |
Condition Immunities | Poisoned | Prone |
Senses | Darkvision 60 ft. | Passive Perception 11 |
Languages | --- |
Challenge | 1/4 (50 XP) |
Special | Antimagic Venom | A creature that takes poison damage from the asp's bite | can't cast spells until it or another creature |
uses an action to make a DC 13 Wisdom | (Medicine) check, or until the creature | receives magical healing |
Action | Bite | Melee Weapon Attack | d20+2 to hit |
Reach 0 ft., one target | Hit 1d4 piercing damage, | plus 1d6 poison damage |
Swarm of Nafs Asps
"Asp" is the modern anglicization of the word "aspis", which in antiquity referred to any one of several venomous snake species found in the Theros region. The specific epithet, aspis, means "viper".
Armor Class | 10 |
---|
Hit Points | 10d8+10 |
Speed | 30 ft. |
Strength | 8 (-1) |
Dexterity | 10 (+0) |
Constitution | 12 (+1) |
Intelligence | 2 (-4) |
Wisdom | 14 (+2) |
Charisma | 8 (-1) |
Damage Resistances | Bludgeoning | Piercing | Slashing |
Damage Immunities | Poison |
Condition Immunities | Charmed | Frightened | Grappled |
Paralyzed | Petrified | Poisoned | Prone |
Restrained | Stunned |
Senses | Darkvision 60 ft. | Passive Perception 12 |
Languages | --- |
Challenge | 2 (450 9XP) |
Special 1 | Antimagic Venom | A creature that takes poison damage from the swarm's bite | can't cast spells until it or another creature |
uses an action to make a DC 13 Wisdom | (Medicine) check, or until the | creature receives magical healing |
Special 2 | Swarm | The swarm can occupy another creature's space | and vice versa, and the swarm can move |
through any opening large enough for a Tiny beast. | The swarm can't regain hit points | or gain temporary hit points |
Action 1 | Bites (Swarm has more than half HP) | Melee Weapon Attack | d20+2 to hit |
Reach 0 ft., one target | Hit 4d4 piercing damage, | plus 4d6 poison damage |
Action 2 | Bites (Swarm has less than half HP) | Melee Weapon Attack | d20+2 to hit |
Reach 0 ft., one target | Hit 2d4 piercing damage, | plus 2d6 poison damage |
Comments