Llanowar Elves
Llanowar Elves
To make sure the seven elfhames of the Llanowar are disturbed as little as possible, all of the Llanowar elves are trained to act as guardians of the forest, taught to be tough, pernicious, and watchful. To aid them in their mission, the Llanowar elves use powerful nature magic drawn from the spirit of the Llanowar forset- magic they believe would be lost to them, if they failed to prevent outsides from entering their ancestiral homeland.
Armor Class | 14 (leather armor) | ||
---|---|---|---|
Hit Points | 10d8 | ||
Speed | 35 ft. | ||
Strength | 11 (+0) | ||
Dexterity | 14 (+2) | ||
Constitution | 11 (+0) | ||
Intelligence | 11 (+0) | ||
Wisdom | 13 (+1) | ||
Charisma | 10 (+0) | ||
Skills | Perception d20+3 | Survival d20+3 | Stealth d20+6 |
Senses | darkvision 60 ft. | Passive Perception 13 | |
Languages | Common | Elvish | |
Challenge | 1 (200 XP) | ||
Special | Innate Spellcasting | The elf's innate spellcasting ability is Wisdom | (spell save DC 11, d20+3 spell attack bonus.) |
The elf can innately cast the following spells, | requiring only somatic components | ||
Spells 1 | At will | Alarm | Ensnaring strike |
Hunter's mark | |||
Spells 2 | 1/day | Acid arrow | |
Action 1 | Multiattack | The elf makes two attacks with its scimitar | |
Action 2 | Scimitar | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d6+2 slashing damage | ||
Reaction | Spell Charge (1/day) | When the elf casts a spell, | it can use its reaction to cause the spell to be treated as |
if it were cast using a spell slot of one level or higher |
Llanowar Envoy
Though the Llanowar elves rarely find themselves with the need to leave their forest home, after the devastation of the Phyrexian invasion, even these reclusive elves have come to know the importance of maintaining relationships with their neighbors. Unfortunately, Llanowar elves aren't known for their friendliness, and even in a post-Incastion world, the rest of Dominaria are hesitant to trust their intentions.
The Llanowar have specialty trained envoys to handle these particular situations, and establish stronger neighborly relations. Taken from a small pool of volunteers, these elves undergo training beyond that given to all Llanowar elves in adolescence, taught skills of persuasion and magic befitting their position. And to help prepare them for any situation that might occur outside of their safe homes, the envoys spend much of their rigorous training mastering a magical skill that allows them to convert raw magical energy into any number of basic spells.
Armor Class | 14 (leather armor) | ||
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Hit Points | 9d8+18 | ||
Speed | 35 ft. | ||
Strength | 11 (+0) | ||
Dexterity | 15 (+2) | ||
Constitution | 14 (+2) | ||
Intelligence | 10 (+0) | ||
Wisdom | 16 (+3) | ||
Charisma | 16 (+3) | ||
Skills | Perception d20+5 | Persuasion d20+5 | Survival d20+5 |
Senses | darkvision 60 ft. | Passive Perception 15 | |
Languages | Common | Elvish | |
Challenge | 3 (700 XP) | ||
Special 1 | Innate Spellcating | The envoy's innate spellcasting ability is Wisdom | (spell save DC 13, d20+5 to hit with spell attacks). |
It can innately cast the following spells, | requiring only somatic components: | ||
Innate Spells 1 | At will | Alarm | Ensnaring strike |
Hunter's mark | |||
Innate Spells 2 | 2/day | Acid arrow | Fog cloud |
Special 2 | Spellcasting | The envoy is a 5th-level spellcasting. | Its spellcasting ability is Charisma (spell save DC 13). |
It has the following bard spells prepared: | |||
Spells 1 | Cantrips (at will) | Mending | Message |
Vicious mockery | |||
Spells 2 | 1st level (4 slots) | Charm person | Comprehend languages |
Dissonant whispers | Heroism | ||
Spells 3 | 2nd level (3 slots) | Cloud of daggers | Invisibility |
Locate object | |||
Spells 4 | 3rd level (2 slots) | Dispel magic | |
Action 1 | Multiattack | The envoy makes two attacks with its double blade | |
Action 2 | Double Blade | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d8+2 slashing damage | plus 1d4+2 slashing damage | |
Reaction | Spell Swap (2/day) | When the envoy casts a spell, | it can use its reaction to instead cast any other spell |
of the same level of its choice |
Llanowar Scout
The first line of defense against trespassers, Llanowar scouts are somehow even more distant and reclusive, often shunning the company of even other elves and scouts. Like envoys, every Llanowar scout volunteered for the position they hold, choosing a life apart from their fellow elves. What drives them to this decision varies, from a naturally shy nature to a desire to hold even more tightly to the self-sustaining ideals of their ancestors.
Armor Class | 15 (leather armor) | ||
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Hit Points | 1d4+5 | ||
Speed | 40 ft. | ||
Strength | 12 (+1) | ||
Dexterity | 16 (+3) | ||
Constitution | 15 (+2) | ||
Intelligence | 10 (+0) | ||
Wisdom | 15 (+2) | ||
Charisma | 9 (-1) | ||
Skills | Athletics d20+2 | Perception d20+6 | Survival d20+4 |
Senses | darkvision 60 ft. | Passive Perception 16 | |
Languages | Common | Elvish | |
Challenge | 2 (450 XP) | ||
Special 1 | Innate Spellcasting | The scout's innate spellcasting ability is Wisdom | (spell save DC 12, d20+4 to hit with spell attacks). |
It can innately cast the following spells, | requiring only somatic components: | ||
Spells 1 | At will | Alarm | Ensnaring stike |
Hunter's mark | |||
Spells 2 | 1/day | Acid arrow | Fog cloud |
Action 1 | Multiattack | The scout casts a spell that it knows, | then makes two attacks with its longbow |
Action 2 | Longbow | Ranged Weapon Attack | d20+5 to hit |
Range 150/600 ft., one target | Hit 1d8+3 piercing damage | ||
Action 3 | Dagger | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d4+3 piercing damage |
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