Kyogre
Kyogre is a massive, whale-like Pokémon with two big pectoral fins with four white square-shaped nails. It has a deep blue body and a white chin area with two small spikes protruding under it. Above each eye are two white, oval-shaped spots. Kyogre has red stripes around its chin, eyes, dorsal fins, and torso. These stripes glow when Kyogre is brimming with power. The tail is tattered with four trailing parts, with the inner ones smaller than the outer ones. Its eyes are small, yellow, and shadowed with black.
Kyogre is believed to be the personification of the sea itself and is also described in mythology as the creator of the ocean. It is said to be a powerful Pokémon, having control over the element of water and rain. It is said to have expanded the seas and is hailed as a saviour for quenching areas of the world plagued with drought. Kyogre is normally calm and peaceful, but if it meets its rival, Groudon, Kyogre will engage in a cataclysmic battle against it. Kyogre can fly. Kyogre generally lives deep in the ocean and is said to rest in a deep trench.
Kyogre
Through Primal Reversion and with nature’s full power, it will take back its true form. It can summon storms that cause the sea levels to rise.
Armor Class | 19 | ||
---|---|---|---|
Hit Points | 24d10+240 | ||
Speed | Swim 60 ft. | Fly 50 ft. | |
Strength | 30 (+10) | ||
Dexterity | 18 (+4) | ||
Constitution | 30 (+10) | ||
Intelligence | 10 (+0) | ||
Wisdom | 20 (+5) | ||
Charisma | 20 (+5) | ||
Saving Throws | Wisdom d20+12 | Charisma d20+12 | |
Senses | Passive Perception 22 | Darkvsion 60 ft. | |
Skills | Perception d20+12 | ||
Damage Resitances | Cold | Fire | |
Languages | Aquan | ||
Challenge | 23 (50,000 XP) | ||
Special 1 | Drizzle | Kyogre can control the weather within | a 1-mile radius of it, causing it to rain. |
Kyogre can suppress this ability with a bonus action. | Any ability that controls the weather overrides this ability. | Drizzle and Drought cancel each other out | and don’t work in each other’s presence |
Special 2 | Legendary Resistance (3/Day) | If Kyogre fails a saving throw, | it can choose to succeed instead |
Action 1 | Multiattack | Kyogre uses Scary Face and then makes two Body Slam attacks | |
Action 2 | Scary Face | Each creature of Kyogre’s choice that is within 90 feet of Kyogre | and aware of it must succeed on a |
DC 20 Wisdom saving throw or become frighted for 1 minute. | A creature can repeat the saving throw | at the end of each turn, | ending the effect on itself on a success. |
If a creature’s saving throw is successful or | the effect ends for it, the creature is immune | to Kyogre’s Scary Face for the next 24 hours | |
Action 3 | Body Slam | Melee Weapon Attack | d20+17 to hit |
Reach 5 ft., one target | Hit: 2d12+10 bludgeoning damage | ||
Action 4 | Aqua Tail | Melee Weapon Attack | d20+17 to hit |
Reach 10 ft., one target | Hit: 2d8+10 bludgeoning damage | ||
Action 5 | Water Pulse | Ranged Weapon Attack | d20+17 to hit |
Range 60/180 ft., one target | Hit: 4d10 cold damage | ||
Action 6 | Hydro Pump (Recharge 5-6) | Kyogre shoots pressurized water in a line | 10 feet wide and 100 feet long. |
All creatures in the area must make a | DC 25 Dexterity saving throw, | taking 12d8 cold damage on a failed save, | or half as much damage on a successful one |
Legendary Actions | Kyogre can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature’s turn. | Kyogre regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Aqua Tail | Kyogre makes an Aqua Tail attack | |
Legendary Action 2 | Dive | Kyogre swims up to its speed without provoking opportunity attacks | |
Legendary Action 3 | Sheer Cold | Kyogre creates an area of cold around a | creature it can see within 60 feet. |
The target must make a DC 25 Constitution saving throw, | taking 2d8 cold damage on a failed save, | or half as much damage on a successful one |
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