King Macar the Gold-Cursed
Ruler of the polis Phyragia, King Macar was once known for beneficent ruler ship, and well-beloved by his people. Originally a foreigner to his kingdom, he was given the role of king after fulfilling a prophecy given to the Pyhragain people by an oracle of Kruphix. Thankful for his position as king of Pyragia, in his ruler ship Macar was always sure to give proper thanks and offerings to the gods- a fact which would eventually be his undoing.
Hospitable Mistake When a satyr found his way to Phyragia after a night of strong revelry, he passes out in the rose gardens of the royal palace, and on awakening was brought to King Macar's court. There the satyr explained himself as a beloved follower of the god Phrenax, and King Macar played hose to his visitor, entertaining him with him royal revelry for ten straight days and nights. Phranax, pleased with Macar's actions, offered the king a single wish. In a fit of greed, Macar asked that his touch turn objects to gold, and his wish was granted.
Both Blessing and Curse The blessing Phrenax had given to Macar quickly worked against him, turning even food and drink to gold in Macar's mouth. Macar's beloved daughter, seeking to console her father, as turned against him, and when Macar asked Phrenax to undo the blessing the good took offense, leaving Macar with only cryptic hints.
In Search of Hope Macar has lived with his curse for years since, Phrenax's gift keeping the king alive despite his inability to consume food or drink. With little other choice, Macar has turned towards the study of magic as his last hope, following tales of spells which can cure curses. Surrounded by a kingdom of gold, suffering from unending thirst and hunger, many claim Macar has gone mad. But few realize that what Macar seeks is not a cure to his condition, but a cure for his beloved daughter, ho has suffered for her father's greed.
King Macar the Gold-Cursed
Ruler of the polis Phyragia, King Macar was once known for beneficent ruler ship, and well-beloved by his people. Originally a foreigner to his kingdom, he was given the role of king after fulfilling a prophecy given to the Pyhragain people by an oracle of Kruphix. Thankful for his position as king of Pyragia, in his ruler ship Macar was always sure to give proper thanks and offerings to the gods- a fact which would eventually be his undoing.
Armor Class | 10 | 13 with mage armor | |
---|---|---|---|
Hit Points | 16d8+32 | ||
Speed | 30 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 10 (+0) | ||
Constitution | 14 (+2) | ||
Intelligence | 15 (+2) | ||
Wisdom | 10 (+0) | ||
Charisma | 20 (+5) | ||
Saving Throws | Wisdom d20+4 | Charisma d20+9 | |
Skills | Arcana d20+6 | ||
Condition Immunities | Petrified | ||
Senses | Passive Perception 10 | ||
Languages | Common | Draconic | |
Challenge | 10 (5900 XP) | ||
Special 1 | Gold-Cursed | Macar does not require food or drink to live, | though he still feels the need for both, |
and can not sleep, instead of gaining the benefits | of a long rest after meditating for 4 hours, | during which he is semi-conscious. | This curse can't be removed except through the use of the wish spell |
or other similar magic | |||
Special 2 | Golden Touch | Any object which Macar touches | or which touches Macar is immediately transformed into gold. |
The armor turned into gold has a -2 penalty to AC, | and weapons turned to gold have a -1 penalty | to attack and damage rolls. | Any creature that touches Macar directly |
or which Macar touches, | such as with an unarmed strike, | must make a DC 17 Constitution saving throw. | On a failed save, the target magically begins to |
turn to gold and is restrained. | It must repeat the saving throw at the end of its next turn. | On a failure, the creature is petrified until | freed by the greater restoration spell or other magic. |
Special 2 | Inspired | Whenever Macar's golden touch successfully restrains a creature, | he regains an expended spell slot of the lowest possible level |
Special 3 | Spellcasting | Macar is a 7th-level spellcaster. | His spellcasting ability is Intelligence |
(spell save DC 14, +6 to hit with spell attacks) | He has following Wizard spells prepared: | ||
Spells 1 | Cantrips (at will) | Chill touch | Mage hand |
Shocking grasp | True strike | ||
Spells 2 | 1st level (4 slots) | Alarm | Burning hands |
Cause fear | Mage armor | ||
Spells 3 | 2nd level (3 slots) | Crown of madness | Hold person |
Spells 4 | 3rd level (3 slots) | remove curse | Slow |
Vampiric touch | |||
Spells 5 | 4th level (1 slot) | Confusion | |
Action 1 | Dagger | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d4 piercing damage | ||
Action 2 | Unarmed Strike | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1 bludgeoning damage, | and the target is subject to Macar's golden touch | |
Legendary Actions | King Macar, the Gold-Cursed can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Macar regains spent legendary | actions at the start of his turn | |
Legendary Action | Unarmed Strike | Macar makes a single unarmed strike |
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