For generations, the Keldon people have lived on the spoils obtained by raiding other cultures, or even by raids from one clan on another. Hundreds of years of the same basic strategy for survival has refined it to a point of near perfection, and many Keldon raiders still use techniques and tactics created centuries ago. And though their basic system remains the same, efforts to rebuke their raids still fall short in the face of the Kelds' overwhelming vigor and powerful colo mounts.
As time slowly passes, more and more Keldon war tribes have moved away from reading to obtain what they want and need, and turned to a life as noble warriors and farmers, turning their colo's from beasts of war to beasts of burden. At the helm of this change is the Grand Warlord Radha, an undefeated fighter who still quests to someday unite all of the desperate Keldon tribes beneath her banner. But until their daily comes those Keldon tribes that refuse to give up their ancient way of life will continue to raid, taking only what they can carry, and burning anything they must leave behind.
Keldon Raider
For generations, the Keldon people have lived on the spoils obtained by raiding other cultures, or even by raids from one clan on another. Hundreds of years of the same basic strategy for survival has refined it to a point of near perfection, and many Keldon raiders still use techniques and tactics created centuries ago. And though their basic system remains the same, efforts to rebuke their raids still fall short in the face of the Kelds' overwhelming vigor and powerful colo mounts.
Armor Class | 14 (studded leather) |
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Hit Points | 8d8+16 |
Speed | 30 ft. |
Strength | 14 (+2) |
Dexterity | 14 (+2) |
Constitution | 15 (+2) |
Intelligence | 10 (+0) |
Wisdom | 17 (+3) |
Charisma | 11 (+0) |
Skills | Animal Handling d20+5 | Perception d20+5 |
Senses | Passive Perception 15 |
Languages | Common | Keldon |
Challenge | 4 (1,100 XP) |
Special 1 | Alert | The raider has an advantage on initiative rolls, | and can't be surprised |
Special 2 | Mounted Combat | The raider has an advantage on attack rolls | against creatures that are smaller than its mount, |
and the raider can force any attack that targets | its mount to target the raider instead |
Action 1 | Multiattack | The raider uses its Mount Attack | and makes one attack with its battleax, |
or makes two attacks with its battleax |
Action 2 | Battleax | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d10+2 slashing damage |
Action 3 | Mount Attack | The raider commands its mounts to take the Attack action |
Colo
Turning their colo's from beasts of war to beasts of burden.
Armor Class | 13 |
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Hit Points | 1d4+5 |
Speed | 45 ft. |
Strength | 17 (+3) |
Dexterity | 16 (+3) |
Constitution | 19 (+4) |
Intelligence | 2 (-4) |
Wisdom | 12 (+1) |
Charisma | 8 (-1) |
Senses | Passive Perception 11 |
Languages | --- |
Challenge | 2 (450 XP) |
Special 1 | Charge | If the colo moves at least 30 feet straight towards a target | before hitting it with a gore attack, |
the target takes an additional 2d8 bludgeoning damage |
Special 2 | Heard Headed | The colo has an advantage on Constitution saving throws | made to avoid being stunned |
Action | Gore | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d8+3 bludgeoning damage, | and if the target is a creature it must succeed on | a DC 14 Constitution saving throw or be stunned until the start of its next turn |
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