Keldon Raider Species in Other Realms | World Anvil

Keldon Raider

For generations, the Keldon people have lived on the spoils obtained by raiding other cultures, or even by raids from one clan on another. Hundreds of years of the same basic strategy for survival has refined it to a point of near perfection, and many Keldon raiders still use techniques and tactics created centuries ago. And though their basic system remains the same, efforts to rebuke their raids still fall short in the face of the Kelds' overwhelming vigor and powerful colo mounts.   As time slowly passes, more and more Keldon war tribes have moved away from reading to obtain what they want and need, and turned to a life as noble warriors and farmers, turning their colo's from beasts of war to beasts of burden. At the helm of this change is the Grand Warlord Radha, an undefeated fighter who still quests to someday unite all of the desperate Keldon tribes beneath her banner. But until their daily comes those Keldon tribes that refuse to give up their ancient way of life will continue to raid, taking only what they can carry, and burning anything they must leave behind.  

Keldon Raider

For generations, the Keldon people have lived on the spoils obtained by raiding other cultures, or even by raids from one clan on another. Hundreds of years of the same basic strategy for survival has refined it to a point of near perfection, and many Keldon raiders still use techniques and tactics created centuries ago. And though their basic system remains the same, efforts to rebuke their raids still fall short in the face of the Kelds' overwhelming vigor and powerful colo mounts.


Armor Class14 (studded leather)
Hit Points 8d8+16
Speed30 ft.
Strength14 (+2)
Dexterity14 (+2)
Constitution15 (+2)
Intelligence10 (+0)
Wisdom17 (+3)
Charisma11 (+0)
SkillsAnimal Handling d20+5 Perception d20+5
SensesPassive Perception 15
LanguagesCommonKeldon
Challenge4 (1,100 XP)
Special 1AlertThe raider has an advantage on initiative rolls,and can't be surprised
Special 2Mounted CombatThe raider has an advantage on attack rollsagainst creatures that are smaller than its mount,
and the raider can force any attack that targetsits mount to target the raider instead
Action 1MultiattackThe raider uses its Mount Attackand makes one attack with its battleax,
or makes two attacks with its battleax
Action 2BattleaxMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d10+2 slashing damage
Action 3Mount AttackThe raider commands its mounts to take the Attack action
 

Colo

Turning their colo's from beasts of war to beasts of burden.


Armor Class13
Hit Points 1d4+5
Speed45 ft.
Strength17 (+3)
Dexterity16 (+3)
Constitution19 (+4)
Intelligence2 (-4)
Wisdom12 (+1)
Charisma8 (-1)
SensesPassive Perception 11
Languages---
Challenge2 (450 XP)
Special 1ChargeIf the colo moves at least 30 feet straight towards a targetbefore hitting it with a gore attack,
the target takes an additional 2d8 bludgeoning damage
Special 2Heard HeadedThe colo has an advantage on Constitution saving throwsmade to avoid being stunned
ActionGoreMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d8+3 bludgeoning damage,and if the target is a creature it must succeed ona DC 14 Constitution saving throw or be stunned until the start of its next turn

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