Jodah, Archmage Eternal
Jodah, Archmage Eternal
Through thousands of years of Dominarian history, stories feature the powerful wizard Jodah have consistently appeared, starting in the Gathering Dark leading up to the Ice Age, on through modern times, during Dominaria's brush with temporal destruction and beyond. In earlier stories, Jodah is a powerful figure that directly intervenes in the events of history to aid Dominaria and prevent its destruction. In later tales, he is a figure of guidance, acting as a mentor or patron to other heroes in their quest to right Dominaria's wrongs.
Though historians of Dominaria have come to believe Jodah to be an apocryphal figure, a kind of character archetype or reference to a familial line of mages, the truth is that each story featuring Jodah tells the tale of one individual, involved throughout the ages in all Dominaia's major events.
Armor Class | 11 | 14 (with mage armor) | |
---|---|---|---|
Hit Points | 30d8+150 | ||
Speed | 30 ft. | Fly 60 ft. | |
Strength | 12 (+1) | ||
Dexterity | 12 (+1) | ||
Constitution | 18 (+4) | ||
Intelligence | 21 (+5) | ||
Wisdom | 19 (+4) | ||
Charisma | 15 (+2) | ||
Saving Throws | Intelligence d20+11 | Wisdom d20+10 | Charisma d20+8 |
Skills | Arcana d20+11 | ||
Senses | Passive Perception 14 | ||
Languages | Common | Draconic | |
Challenge | 20 (24,500 XP) | ||
Special 1 | Ageless | Jodah is immune to effects that would cause him to age | |
Special 2 | Magic Resistance | Joda has an advantage on saving throws | against spells and other magical effects |
Special 3 | Spellcasting | Jodah is a 20th-level spellcaster, | His spellcasting ability is Intelligence |
(spell save DC 19, d20+11 to hit with spell attacks.) | Jodah has the following Wizard spells prepared: | ||
Spells 1 | Cantrips (at will) | Chill touch | FIrebolt |
Message | Minor illusion | Poison spray | |
Spells 2 | 1st level (4 slots) | Absorb elements | Color spray |
Mage armor | Macig missile | ||
Spells 3 | 2nd level (3 slots) | Blur | Mirror image |
Shatter | |||
Spells 4 | 3rd level (3 slots) | Conterspell | Haste |
Lightning bolt | Slow | ||
Spells 5 | 4th level (3 slots) | DImension door | Greater invisibility |
Polymorph | Storm sphere | ||
Spells 6 | 5th level (3 slots) | Cone of cold | Modify memory |
Synapptic static | Telekinesis | ||
Spells 7 | 6th level (2 slots) | Chain lightning | Mass suggestion |
Spells 8 | 7th level (2 slots) | Mordenkainen's sword | Prismatic spray |
Spells 9 | 8th level (1 slot) | Illusory dragon | |
Spells 10 | 9th level (1 slot) | Prismatic wall | |
Action | Quarterstaff | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d10+1 bludgeoning damage, | and the target must succeed on a DC 19 Intelligence saving throw | or become affected by a randomly determined spell that Joda has prepared |
Legendary Actions | Jodah, Archmage Eternal can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Jodan regains spent legendary | actions at the start of his turn | |
Legendary Action 1 | Quarterstaff | Jodah makes an attack with his quarterstaff | |
Legendary Action 2 | Archmage's Casting (Cost 2 Actions) | Jodah casts any spell of 5th level or lower | that he has prepared without expending a spell slot |
Legendary Actions 3 | Spell Charge (Costs Actions | Jodah regains a single expended spell slot | of a level of his choice |
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