Local guards in Innistrad are a strict necessity, and those who act as blacksmiths and shopkeepers by day might draw blades by night to keep their families safe. Only once the sun's rays come tumbling over the treetops can they breathe freely and return to their lives.
Unfortunately for hamlet captains, they have no such benefit. Hamlet captains are members of the community that have given up their normal lives to dedicate their full time and effort towards the defense of their friends and family. If their town is safe, they spend their free time training and planning, rather than retreat to the pleasures of the mundane. For a hamlet captain, their duty is their life, and few would ever think to leave it behind.
Hamlet Captain
Local guards in Innistrad are a strict necessity, and those who act as blacksmiths and shopkeepers by day might draw blades by night to keep their families safe. Only once the sun's rays come tumbling over the treetops can they breathe freely and return to their lives.
Armor Class | 13 (studded leather) |
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Hit Points | 8d8+16 |
Speed | 30 ft. |
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 11 (+0) |
Wisdom | 13 (+1) |
Charisma | 13 (+1) |
Skills | Perception d20+3 |
Senses | Passiver Perception 13 |
Languages | Common |
Challenge | 3 (700 XP) |
Action 1 | Multiattack | The hamlet captain uses its commanding presence, | then makes two attacks with its longsword |
Action 2 | Commanding Presence | The hamlet captain utters a special command to | a nonhostile creature that it can see within 30 feet. |
If the target can hear and understand the hamlet captain, | it can use its reaction to move up to its speed | without provoking opportunity attacks |
Action 3 | Longsword | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d8+2 slashing damage, | or 1d10+2 slashing damage if wielded with two hands |
Reaction | Inspiring Tactics | When the hamlet captain hits a hostile creature with a melee weapon attack, | it can use its reaction to utter a special command, |
granting one allied creature of its choice that it can see within | 30 feet advantage on the next attack roll that the target makes, | provided that target can hear and understand the hamlet captain |
Hamlet Defender
Local guards in Innistrad are a strict necessity, and those who act as blacksmiths and shopkeepers by day might draw blades by night to keep their families safe. Only once the sun's rays come tumbling over the treetops can they breathe freely and return to their lives.
Armor Class | 12 (letather armor) |
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Hit Points | 6d8+6 |
Speed | 30 ft. |
Strength | 12 (+1) |
Dexterity | 12 (+1) |
Constitution | 12 (+1) |
Intelligence | 10 (+0) |
Wisdom | 13 (+1) |
Charisma | 11 (+0) |
Senses | Passive Perception 11 |
Languages | Common |
Challenge | 1 (200 XP) |
Special | Defender | All attacks made against the hamlet defender are made with a disadvantage |
Action | Shortsword | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 slashing damage |
Reaction | Double-Time | Whenever the hamlet defender takes a reaction, | it can make an additional melee attack as part of that same reaction |
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