Goblin Balloon Brigade
Balloon Brigade is the self-chosen name of a small number of goblins that have found by taking creatures with stretchy skin and placing fire beneath them, they can cause those creatures to float. Attach a small basket or some rope to the bottom of the “balloon” and you’ve got yourself a flying goblin. Give that goblin with a few black powder bombs and you’ve got yourself a very annoying flying goblin.
Bombs Away! Balloon brigades, despite their strangely brilliant tactical use, are not very common amongst goblins. Most of the creatures are not fond of heights, and those that are willing to take the job usually wind up blowing themselves up before long. So while the idea of balloon brigades may never truly catch on amongst goblins and their kin, they are still dangerous whenever present. They can be rather hard to hit, and the stretchy skin of their balloons makes them difficult to damage without anything that has a sharp enough tip, making archers a valuable addition in a fight against a balloon brigade. The balloons of a balloon brigade are also barely maneuverable at best, and begin to fall immediately whenever they’re not actively kept afloat.
Goblin Balloon Brigade
Balloon Brigade is the self-chosen name of a small number of goblins that have found by taking creatures with stretchy skin and placing fire beneath them, they can cause those creatures to float. Attach a small basket or some rope to the bottom of the “balloon” and you’ve got yourself a flying goblin. Give that goblin with a few black powder bombs and you’ve got yourself a very annoying flying goblin.
Armor Class | 13 (natural) | ||
---|---|---|---|
Hit Points | 8d6-8 | ||
Speed | 0 ft. | Fly 30 ft. (hover) | |
Strength | 8 (-1) | ||
Dexterity | 10 (+0) | ||
Constitution | 8 (-1) | ||
Intelligence | 7 (-2) | ||
Wisdom | 8 (-1) | ||
Charisma | 10 (+0) | ||
Damage Vulnerabilities | Piercing | ||
Condition Immunities | Prone | ||
Senses | Darkvision 60 ft. | Passive Perception 9 | |
Languages | Goblin | ||
Challenge | 1/2 (100 XP) | ||
Special 1 | Abandon Ship | When the balloon brigade is reduced to 0 hit points, | 1d4-1 goblins crawl from the wreckage. |
Roll initiative for the goblins, | which act on their turns | ||
Special 2 | Floaty | While flying, the balloon brigade automatically begins to fall at | a rate of 15 feet per round at the end of their turn |
Special 3 | Pack Tactics | The balloon brigade has an advantage on an attack roll | against a creature if at least one of the balloon brigade's allies is |
within 5 feet of the creature and the ally isn't incapacitated | |||
Action | Dropped Bomb | Ranged Weapon Attack | d20+2 to hit, one target directly below the balloon brigade |
Hit 2d6 fire damage, | and each other creature in a 30-foot radius must make | a DC 10 Dexterity saving throw, | taking 1d6 fire damage on a failed save, |
or half as much on a success |
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