Ghostly Possession Spell in Other Realms | World Anvil

Ghostly Possession

Choose up to four willing creatures that you can see in range. Each of the chosen creatures begins to fade away, becoming faintly translucent and hovering a few inches off the ground. For the duration of the spell, each of the chosen creatures gains a flying speed equal to its movement speed, has an advantage on all Dexterity (Stealth) checks and ability checks made to avoid being grappled. In addition, each of the targets becomes immune to all damage except force and psychic damage, and all attacks made by the chosen creatures deal no damage. If an affected creature becomes grappled or takes damage, the spell’s effects automatically end for that creature.   At Higher Levels When you cast this spell using a spell slot of 4th level or higher, you can choose one additional target for each slot level above 3rd.  
3rd Level Transmutation
Casting Time 1 action
Range 30 feet
Components Somatic Material (a piece of shredded linen)
Duration Concentration, up to 10 min.
Classes Druid Sorcerer Wizard
    Ghostly Possession

Effect

For the duration of the spell, each of the chosen creatures gains a flying speed equal to its movement speed, has an advantage on all Dexterity (Stealth) checks and ability checks made to avoid being grappled.

Side/Secondary Effects

In addition, each of the targets becomes immune to all damage except force and psychic damage, and all attacks made by the chosen creatures deal no damage.

Manifestation

Each of the chosen creatures begins to fade away, becoming faintly translucent and hovering a few inches off the ground.

Source

Class Source
Druid Learned 
Sorcerer Innate/Bloodline
Wizard Added to spell repertoire each morning
Material Components
a piece of shredded linen
Related School
Transmutation
Effect Duration
Concentration, up to 10 min.
Effect Casting Time
1 action
Range
30 feet
Level
3rd

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