Garruk Relentless
Garruk Relentless
The planeswalker Garruck has always been a proud and noble hunter, though somewhat estranged from civilization. An early life in the forest with no one but his father for company, followed by several years on the run in the wilds, has left Garruck more comfortable in the presence of beasts than other people. In spite of this, Garruck has always maintained a strong code of ethics, punishing those who do wrong in the way of the wild, rather than by the word of law.
Armor Class | 18 (natural armor) | ||
---|---|---|---|
Hit Points | 26d8+104 | ||
Speed | 30 ft. | ||
Strength | 21 (+5) | ||
Dexterity | 18 (+4) | ||
Constitution | 19 (+4) | ||
Intelligence | 10 (+0) | ||
Wisdom | 20 (+5) | ||
Charisma | 18 (+4) | ||
Saving Throws | Strength d20+11 | Dexterity d20+10 | Constitution d20+10 |
Wisdom d20+11 | |||
Skills | Athletics d20+11 | Animal Handling d20+11 | Perception d20+11 |
Stealth d20+10 | Survival d20+11 | ||
Senses | Darkvision 60 ft. | Passive Perception 21 | |
Languages | Common | Sylvan | |
Challenge | 17 (18,000 XP) | ||
Special 1 | Brute | A melee weapon deals two extra die of its damage when | Garruk hits with it (included in the attack) |
Special 2 | Garruk has 5 strength dice, which are d12s. | When Garruk makes an attack, | he can expand a strength die to gain a +5 bonus to the attack roll. |
If the attack hits, he can roll the die and add the result to the damage. | Garruk regains all expanded strength | dice when he finishes a long rest | |
Special 3 | Innate Spellcasting | Garruck's innate spellcasting ability is Wisdom | (spell save DC 19, d20+11 to hit with spell attacks). |
He can innately cast the following spells | requiring no material components: | ||
Spells 1 | At will | Beast bond | Hunter's mark |
Pass without trace | Plane shift (self only) | ||
Spells 2 | 3/day each | Plant growth | Silence |
Spells 3 | 1/day each | Locate creature | Steel wind strike |
Special 4 | Keen Hearing and Sight | Garruk has an advantage on Wisdom (Perception) | checks that rely on hearing and sight |
Special 5 | Legendary Resistance (2/day) | If Garruk fails a saving throw, | he can choose to succeed instead |
Special 6 | The Veil's Curse | At the start of each of Garruk's turns, | if he has 100 or fewer hit points remaining, he transforms. |
When Garruck transforms his statistics are replaced | by the statistics of Garruk, the Veil-Cursed | ||
Action 1 | Multiattack | Garruk makes two attacks with his great ax or | one with his great ax and two with his dagger |
Action 2 | Great ax | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 3d12+5 slashing damage | ||
Action 3 | Dagger | Melee Weapon Attack | d20+11 to hit |
Reach 5 ft., one target | Hit 3d4+5 piercing damage | ||
Legendary Actions | Garruk Relentless can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Garruk regains spent legendary | actions at the start of his turn | |
Legendary Action 1 | Hunter's Call | Garruk summons a beast of CR 2 or lower in an unoccupied | space that he can see within 30 feet. |
The beast is friendly to Garruk and his allies and acts at the end of Garruk's turn. | The beast gains a bonus to its attack and damage rolls equal to Garruk's Wisdom modifier. | The summoned creature disappears if it is reduced to 0 hit points, | Garruk falls unconscious or is killed, |
or Garruk dismisses it using a bonus action on his turn | |||
Legendary Action 2 | Hunter's Strength | Garruk regains one of his expanded strength dice | |
Legendary Action 3 | Even Blow (Costs 2 Actions) | Garruk makes one great ax attack. | If the attack hits, it deals an additional 2d12 slashing damage, |
and the target can use its reaction to make | a single melee weapon attack against Garruk |
Garruk, the Veil-Cursed
But now Garruk has no time for such honor. The hunter suffers, not quietly, but in loud and full-bodied agony, at the hands of a powerful necrotic curse. Laid on him by the necromancer Liliana Vess, Garruk's power alone is not enough to break the curse, which was crafted and empowered by the ancient and terrible Chain Veil. Unsure if anyone could soothe the constant torment he feels, Garruk seeks Lilliana once more, if not to cure himself then at least to end the witch's life.
Armor Class | 17 (natural armor) | ||
---|---|---|---|
Hit Points | 22d8+5 | ||
Speed | 30 ft. | ||
Strength | 22 (+6) | ||
Dexterity | 18 (+4) | ||
Constitution | 19 (+4) | ||
Intelligence | 8 (-1) | ||
Wisdom | 18 (+4) | ||
Charisma | 15 (+2) | ||
Saving Throws | Strength d20+12 | Dexterity d20+10 | Constittuion d20+10 |
Skills | Athletics d20+12 | Perception d20+10 | Survival d20+10 |
Condition Immunities | Charmed | Frightened | |
Senses | Darkvision 60 ft. | Passive Perception 20 | |
Languages | Common | Primordial | |
Challenge | 19 (18,000 XP) | ||
Special 1 | Brute | A melee Weapon deals two extra die of its damage | when Garruk hits with it (included in the attack) |
Special 2 | Draw Strength | Garruk has 3 strength dice, | which are d12s. When Garruk makes an attack, |
he can expend a strength die to gain a +5 bonus to the attack roll. | If the attack hits, he can roll the die and add the result to the damage. | Garruk regains all expended strength dice when he finishes a long rest | |
Special 3 | Innate Spellcasting | Garruk's innate spellcasting ability is Wisdom | |
(spell save DC 18, d20+10 to hit with spell attacks). | He can innately cast the following spells, | requiring no material components: | |
Spells 1 | At will | Ensnaring strike | Hunter's mark |
Plane shift (self only) | Zephyr strike | ||
Spells 2 | 4/day each | Blight | Dominate beast |
Plant growth | |||
Spells 3 | 2/day each | Steel wind strike | Wall of thorns |
Spells 4 | 1/day | Power word pain | |
Special 4 | Legendary Resistance (2/day) | If Garruk fails a saving throw, | he can choose to succeed instead |
Special 5 | Power Attack | Once per turn, when Garruk makes a melee weapon attack, | he can choose to make the attack with a disadvantage. |
If the attack hits, it deals an additional die of damage | |||
Action 1 | Multiattack | Garruk makes two attacks with his great ax | or two attacks with his dagger |
and one crippling touch attack | |||
Action 2 | Great ax | Melee Weapon Attack | d20+12 to hit |
Reach 5 ft., one target | Hit 3d12+6 slashing damage | ||
Action 3 | Dagger | Melee Weapon Attack | d20+12 to hit |
Reach 5 ft., one target | Hit 3d4+6 piercing damage | ||
Action 4 | Crippling Touch | Melee Spell Attack | d20+10 to hit |
Reach 5 ft., one target | Hit 2d10+6 necrotic damage | and the target's maximum hit points are reduced | by an amount equal to the necrotic damage dealt. |
If the target's maximum hit points are reduced to 0 in this way, | it automatically dies. This reduction lasts | until the end of the target's next long rest | |
Legendary Actions | Garruk, the Veil-Cursed can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Garruk regains spent legendary | actions at the start of his turn | |
Legendary Action 1 | Curse's Call | Garruk summons a beast of CR 1 or lower in an unoccupied space | that he can see within 30 feet. |
The beast is friendly to Garruk and acts at the end of Garruk's turn. | The beast gains a bonus to attack and damage rolls equal to Garruk's Wisdom modifier, | and any creature damaged by the beast's attacks has its maximum hit points | reduced by an amount equal to the damage dealt. |
The summoned creature disappears if it is reduced to 0 hit points, | or Garruk falls unconscious or is killed | ||
Legendary Action 2 | Greater Good (Costs 2 Actions) | Garruk chooses a creature that he can see within 30 feet | that he summoned or that is charmed by him. |
That creature is reduced to 0 hit points, | and Garruk regains one of his expended strength dice | ||
Legendary Action 3 | Curse's Strength (Costs 3 Actions) | Until the end of Garruk's next turn, | he and each of his allies have an advantage |
on attack rolls made against creature's with | less than their maximum hit points remaining |
Comments