Firefist Adept Species in Other Realms | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Firefist Adept

During childhood, the people of the Ghitu are trained in basic forms of pyromancy, learning to summon and control the fire that lives in the ground of their home island of Shiv. During this training, the Ghitu instructors keep a close eye on their students, learning which forms a student naturally excels in. When the Ghitu come of age, they expected to choose a particular school of magical study, each of which trains their students in different techniques and forms. For children who display more skill in hand-to-hand combat over the magical arts, they might be pushed to join the School of the Firefist.   Fighting with Palms Ablaze One of the first spells a Ghitu child is expected to master in their training is the fiery gauntlet, a versatile spell created by ancient Ghitu spellcasters which allows the caster to infuse their strikes. The School of the Firefist places a high importance on refining and perfecting the use of this spell and others meant for direct combat, training their students to quickly reduce the range between themselves and their foes, and work together to strike from every angle before their opponent can react. Though not yet an expert, even the adepts of this school are able to strongly demonstrate these techniques, and are expected to aid in the defense of the Ghitu people as any other adult would.  

Firefist Adept

During childhood, the people of the Ghitu are trained in basic forms of pyromancy, learning to summon and control the fire that lives in the ground of their home island of Shiv. During this training, the Ghitu instructors keep a close eye on their students, learning which forms a student naturally excels in. When the Ghitu come of age, they expected to choose a particular school of magical study, each of which trains their students in different techniques and forms. For children who display more skill in hand-to-hand combat over the magical arts, they might be pushed to join the School of the Firefist.


Armor Class1215 (with mage armor)
Hit Points 16d8+32
Speed30 ft.
Strength12 (+1)
Dexterity15 (+2)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom13 (+1)
Charisma16 (+3)
SkillsAthletics d20+4 Perception d20+4
Damage ResistancesFire
SensesPassive Perception 14
LanguagesAny one language (usually Common)
Challenge7 (2900 XP)
Special 1Innate SpellcastingThe adept's innate spellcasting abilityis Charisma (spell save DC 14, d20+6 to hit with spell attacks.)
It can innately cast the following spells,requiring no material components:
Spells 1At willBurning handsFirebolt
Green-flame blade
Spells 23/day eachChargeFervent strike
Mage armor
Spells 32/day eachFiery gauntletMisty step
Spells 41/dayFiery interventionWall of fire
Special 2Pack TacticsThe adept has an advantage on attack rollsagainst a creature if at least one of the adept's allies
is within 5 feet of the creature and the ally isn't incapacitated
Special 3Sneak AttackOnce per turn, the adept can dealan additional 2d6 damage to one creature
it hits with an attack if it has an advantage on the attack roll.It doesn't need advantage on the attack roll ifanother enemy of the target is within 5 ft. of the target,that enemy isn't incapacitated,
and the adept doesn't have a disadvantage on the attack roll
Action 1MultiattackThe adept makes three unarmed strikes
Action 2Unarmed StrikeMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 2d5+2 bludgeoning damage

Comments

Please Login in order to comment!