Feral Ridgewolf
Found hunting in the forested hills of Kessig, the ridgewolves have always been the apex predators of the woods. Always fierce, those wolves have never backed down from a fight. Past generations living in the Kessig woods ad an unspoken bond with the wolves, and neither would seek out and hunt the other. Now that bond is broken, and the ridgewolves no longer hunt just for food. Instead, it feels as if the wolves actively seek out isolated groups of woodsmen or small communities, stalking them by day and attacking from the shadows at night.
Exactly what prompted this change of heart is unclear, but some of the older folks living in Kessig believe it's the work of the werewolves, whose numbers have exploded in recent years. Whether this suspicion is true or not, there is no doubting the strange power the lycanthropes seem to hold over the ridgewolves, almost like the wolves naturally defer to the shapechangers as the leaders of the pack.
Feral Ridgewolf
Found hunting in the forested hills of Kessig, the ridgewolves have always been the apex predators of the woods. Always fierce, those wolves have never backed down from a fight. Past generations living in the Kessig woods ad an unspoken bond with the wolves, and neither would seek out and hunt the other. Now that bond is broken, and the ridgewolves no longer hunt just for food. Instead, it feels as if the wolves actively seek out isolated groups of woodsmen or small communities, stalking them by day and attacking from the shadows at night.
Armor Class | 14 (natural armor) | ||
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Hit Points | 8d4+16 | ||
Speed | 40 ft. | ||
Strength | 12 (+1) | ||
Dexterity | 15 (+2) | ||
Constitution | 14 (+2) | ||
Intelligence | 3 (-4) | ||
Wisdom | 12 (+1) | ||
Charisma | 6 (-2) | ||
Skills | Perception d20+3 | Stealth d20+4 | |
Condition Immunities | Frightened | ||
Senses | Passive Perception 13 | ||
Languages | --- | ||
Challenge | 1 (200 XP) | ||
Special 1 | Feral Bloodlust | The wolf has an advantage on an attack | roll against a creature if that creature is bleeding |
Special 2 | Keen Hearing and Smell | The wolf has an advantage on Wisdom | (Perception) checks that rely on hearing or smell |
Special 3 | Trample | When the wolf reduces a creature to 0 hit points | when a melee weapon attack, it can |
automatically make another attack with | the same weapon against a different target within reach | ||
Action | Bite | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d4+2 piercing damage. | If the target is a creature, it must succeed on | a DC 12 Constitution saving |
throw or begin to bleed. | A bleeding creature automatically takes 1d6 | necrotic damage | at the start of each of its turns |
until it receives healing or the bleeding | is stopped using a Healer's Kit |
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