Eidolons
Baleful Eidolon
For those who spend their time on the mortal world of Theros beset by stress, concern, worry, and a general sense of hopelessness, their fate upon a return from death is to be transformed into a baleful eidolon. Baleful eidolons are easily spotted by their stopped posture and shuffling movements, as well as the dim twinkling of the pattern of star-stuff that makes up their bodies- feeble sparks in comparison to the glittering lights of other eidolons.
The pent-up feelings of fears and anxiety that baleful eidolons carried with them in life seem to be leaked over into their afterlives and beyond. Baleful eidolons struggle with unending hopelessness, born of an inability to find meaning in a purposeless existence. At the same time, baleful eidolons fear the potential of death now more than ever. Without a mortal body to be ferried back to the Underworld, what happens to an eidolon when it dies is a mystery, known only to the gods- and perhaps not even to them. If the life of an eidolon ends, they may dissolve forever into nonexistence, and it is this very fear that keeps baleful eidolons trapped in their tormented existence.
Armor Class | 12 | ||
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Hit Points | 8d8+16 | ||
Speed | 30 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 14 (+2) | ||
Constitution | 15 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 8 (-1) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical attacks |
Condition Immunities | Charmed | Exhaustion | Frightened |
Unconscious | |||
Senses | Passive Perception 12 | ||
Languages | Understands Common but can't speak | ||
Challenge | 2 (450 XP) | ||
Special 1 | Deathtouch | When the eidolon hits a creature with an attack, | the target's maximum hit points are reduced by an amount equal to the damage dealt. |
This reduction lasts until the target finishes a long rest. | The target dies if this effect reduces its hit point maximum to 0 | ||
Special 2 | Displacement | The eidolon projects a magical illusion that makes it appear | to be standing near its actual location, |
causing attack rolls against it to have a disadvantage. | If it is hit by an attack, | this trait is disrupted until the end of its next turn. | This trait is also disrupted while the eidolon is incapacitated or has a speed of 0 |
Special 3 | Incorporeal Movement | The eidolon can move through other creatures | and objects as if they were difficult terrain. |
It takes 1d10 force damage if it ends its turn inside an object | |||
Action 1 | Disrupting Touch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d6 psychic damage | and the target must succeed on a | DC 12 Constitution saving throw |
or be stunned until the end of its next turn | |||
Action 2 | Bestow | Once per day, the eidolon can touch a willing creature | to bestow the target with its celestial essence, |
causing the eidolon and any equipment it is carrying | or wearing to meld into the target. | For the duration, the target gets a +1 bonus to all attack and damage rolls, | and whenever the target hits a creature with an attack, |
that creature's maximum hit points are reduced by an | amount equal to the damage dealt. | The eidolon bestows the target for 8 hours | or until the target is reduced to 0 hit points. |
When the effect ends, the eidolon reappears in | a randomly chosen unoccupied space within 5 feet of the target |
Hopeful Eidolon
Standing in stark contrast to the shadowed lives of the baleful eidolons, hopeful eidolons are spirits born from the souls of those who lived their lives with passion, joy, and most of all, hope. Though their bodies are made from the same night-sky pattern of Nyx-stuff that baleful eidolons are crafted from, hopeful eidolons glow with a powerful inner light, and the stars studding their bodies twinkle like gems at every moment. They stand tall and proud, often at a height of several inches taller than the average human, and though they lack eyes, the feelings of their gaze is immediate in the sense of warmth it projects.
Rather than burden themselves with thoughts of a forgotten past or an unknowable future, hopeful eidolons focus entirely on the here and now. These eidolons take joy in the simple fact of their existence, acknowledging that each moment they remain alive is a miracle, a moment that their previous selves conquered death itself to achieve. Hopeful eidolons are on a constant search for new experiences and sensations, looking to fill themselves with new memories to replace those they have long since lost. The bright energy of these spirits can be infections, but carousing with one is not without cost- there is no limit to the energies of a hopeful eidolon, but they also spare no thought for the limits of their living companions, and will not hesitate to leave behind those that can't keep up with their desires.
Armor Class | 12 | ||
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Hit Points | 6d8+12 | ||
Speed | 30 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 14 (+2) | ||
Constitution | 15 (+2) | ||
Intelligence | 6 (-2) | ||
Wisdom | 14 (+2) | ||
Charisma | 8 (-1) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical attacks |
Condition Immunities | Charmed | Exhaustion | Frighted |
Unconscious | |||
Senses | Passive Perception 12 | ||
Languages | Understands Common but can't speak | ||
Challenge | 1 (200 XP) | ||
Special 1 | Lifelink | When the eidolon hits a creature with a weapon attack, | it regains hit points equal to the damage dealt |
Special 2 | Displacement | The eidolon projects a magical illusion that makes | it appear to be standing near its actual location, |
causing attack rolls against it to have a disadvantage. | If it is hit by an attack, this trait is disrupted until | the end of its next turn. | This trait is also disrupted while the eidolon is incapacitated or has a speed of 0 |
Special 3 | Incorporeal Movement | The eidolon can move through other creatures and objects | as if they were difficult terrain. |
It takes 1d10 force damage if it ends its turn inside an object | |||
Action 1 | Radiant Touch | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 2d8 radiant damage | and the target succeed on | a DC 12 Constitution saving throw |
or be blinded until the end of its next turn | |||
Action 2 | Bestow | Once per day, the eidolon can touch a willing creature to bestow | the target with its celestial essence, |
causing the eidolon and any equipment it is carrying | or wearing to meld into the target. | For the duration, the target gets a +1 bonus to all attack damage rolls, | and whenever the target hits a creature with a weapon attack, |
it regains a number of hit points equal to half the damage dealt. | The eidolon bestows the target for 8 hours | or until the target is reduced to 0 hit points. | When the effect ends, the eidolon reappears in a |
randomly chosen unoccupied space within 5 feet of the target |
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