Deep Freeze
The water in the air around your target begins to freeze, surrounding them in an aura of chilling cold. The target must make a Constitution saving throw. On a failed save, the target suffers several effects for the duration. At the beginning of each of its turns, the target takes 1d8 cold damage. All attacks against the target have disadvantage, and the target has disadvantage on all attack rolls. The target can only take an action or bonus action on each turn, not both. In addition, any time the target is hit be a melee attack, the creature attacking the target automatically takes 2d8 cold damage.
Deep Freeze
3rd Level | Transmutation | ||
Casting Time | 1 action | ||
Range | 15 feet | ||
Components | Somatic | Material (a cup of water) | |
Duration | Concentration, up to 1 min. | ||
Classes | Druid | Sorcerer | Wizard |
Effect
At the beginning of each of its turns, the target takes 1d8 cold damage.All attacks against the target have disadvantage, and the target has disadvantage on all attack rolls. The target can only take an action or bonus action on each turn, not both.
Side/Secondary Effects
In addition, any time the target is hit be a melee attack, the creature attacking the target automatically takes 2d8 cold damage.
Manifestation
The water in the air around your target begins to freeze, surrounding them in an aura of chilling cold.
Source
Class | Source |
Druid | Learned |
Sorcerer | Innate/Bloodline |
Wizard | Added to spell repertoire each morning |
Material Components
a cup of water
Related School
Transmutation
Effect Duration
Concentration, up to 1 min.
Effect Casting Time
1 action
Range
15 feet
Level
3rd
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