Bellsprout / Weepinbell / Victreebel
Bellsprout is a plant-based Pokémon with a stem-like brown body. There is a single green leaf on each side of its body. It has a yellow bell-shaped head with what appears to be pink lips at the end and beady black eyes. It is capable of spitting corrosive acid from its mouth. Its stem is long, thin and very flexible, making it capable of swerving rapidly to avoid many attacks or moving with blinding speed to capture prey. Its roots resemble feet, and it uses them as such. It will plant its roots in the ground to replenish water, but it is unable to flee while it is rooted. Bellsprout prefers hot and humid places, thus it lives in temperate forests and jungles.
Weepinbell is a pitcher plant Pokémon with a yellow, bell-shaped body. Above Weepinbell's circular eyes are three small green spots and a small, brown hook-shaped stem. It has a wide, gaping mouth with pink lips. On each side of its body is a large, green leaf. Weepinbell camouflages itself as a plant in the forest whilst awaiting an unwary victim. When its prey draws near it sprays poison powder to immobilize the target before melting it with its internal acids. It oozes a neutralizing fluid that prevents these internal acids from melting into its own body. It will also slice its prey too large to consume into pieces with its razor-sharp leaves. Weepinbells live in temperate forests and jungles where they hang from tree branches by their stems to sleep. If it moves around during sleep, Weepinbell may slip and awaken to find itself on the ground.
Victreebel is a pitcher plant Pokémon with a bell-shaped body. It has a gaping mouth with pink lips and two sharp teeth. Its semicircular eyes appear directly under its mouth and it has several dark green spots on its body. On either side of its body is a large green leaf. Covering Victreebel's mouth is a leaf with a long, brown, yellow-tipped vine growing out of it. The vine is flicked to mimic an animal to attract prey. Victreebel also produces a sweet scent to further aid in luring its victims. The acid that has dissolved numerous prey animals becomes sweeter and even more effective at attracting prey.
It can be found in small groups and is territorial. In the manga, Victreebel hoards food, usually small birds and rodents, and collects Leaf Stones to perform evolution rituals at night to help Weepinbell become more Victreebel. Victreebel is rarely found in the wild, though they can be found in temperate forests and jungles.
Bellsprout
Prefers hot and humid places. It ensnares tiny bugs with its vines and devours them.
Armor Class | 12 | ||
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Hit Points | 4d4 | ||
Speed | 20 ft. | Climb 10 ft. | |
Strength | 6 (-2) | ||
Dexterity | 13 (+1) | ||
Constitution | 12 (+1) | ||
Intelligence | 6 (-2) | ||
Wisdom | 11 (+0) | ||
Charisma | 8 (-1) | ||
Damage Vulnerabilities | Fire | ||
Damage Immunities | Poison | ||
Condition Immunities | Poisoned | ||
Skills | Perception d20+2 | Stealth d20+2 | |
Senses | Passive Perception 12 | Tremorsense 5 ft. | |
Languages | Terran | ||
Challenge | 1/8 (25 XP) | ||
Special | False Appearance | While the Bellsprout remains motionless with its eyes closed, | it is indistinguishable from a pitcher plant |
Action 1 | Vine Whip | Melee Weapon Attack | d20+3 to hit |
Reach 5 ft., one target | Hit 1d6+1 bludgeoning damage | ||
Action 2 | Razor Leaf | The Bellsprout scatters a flurry of sharp leaves | in a 10-foot line that is 5 feet wide. |
Each creature in that area must succeed on | a DC 11 Dexterity saving throw or take 1d8 slashing damage |
Weepinbell
When hungry, it swallows anything that moves. Its hapless prey is dissolved by strong acids.
Armor Class | 12 | ||
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Hit Points | 7d6+21 | ||
Speed | 25 ft. | Climb 15 ft. | |
Strength | 12 (+1) | ||
Dexterity | 14 (+2) | ||
Constitution | 16 (+3) | ||
Intelligence | 8 (-1) | ||
Wisdom | 14 (+2) | ||
Charisma | 10 (+0) | ||
Damage Immunities | Poison | ||
Damage Vulnerabilities | FIre | ||
Condition Immunities | Poisoned | ||
Skills | Perception d20+4 | Stealth d20+4 | |
Senses | Passive Perception 14 | Tremorsense 5 ft. | |
Languages | Terran | ||
Challenge | 1 (200 XP) | ||
Special | False Appearance | While the Weepinbell remains motionless with its eyes closed, | it is indistinguishable from a pitcher plant |
Action 1 | Multiattack | The Weepinbell makes two Vine Whip attacks | |
Action 2 | Acid | Ranged Weapon Attack | d20+3 to hit |
Range 30/60 ft., one target | Hit 2d6 acid damage | ||
Action 3 | Vine Whip | Melee Weapon Attack | d20+4 to hit |
Reach 10 ft., one target | Hit 2d6+2 bludgeoning damage | ||
Action 4 | Razor Leaf | The Weepinbell scatters a flurry of sharp leaves | in a 30-foot line that is 5 feet wide. |
Each creature in that area must succeed on | a DC 12 Dexterity saving throw or take 2d8 slashing damage | ||
Action 5 | Poison Powder (Recharge 5-6) | All non-plant creatures within 20 feet must | make a DC 11 Constitution saving throw, |
taking 4d6 poison damage | and being paralyzed for 1 minute | on a failure or half as much damage | and no paralyzation on a successful one. |
Targets may repeat the saving throw at | the end of each of their turns to end the paralyzation |
Victreebel
Lures prey with the sweet aroma of honey. Swallowed whole, the prey is dissolved in a day, bones and all.
Armor Class | 14 | ||
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Hit Points | 14d8+28 | ||
Speed | 25 ft. | Climb 25 ft. | |
Strength | 14 (+2) | ||
Dexterity | 17 (+3) | ||
Constitution | 20 (+5) | ||
Intelligence | 8 (-1) | ||
Wisdom | 15 (+2) | ||
Charisma | 10 (+0) | ||
Damage Immunities | Poison | ||
Damage Vulnerabilities | Fire | ||
Condition Immunities | Poisoned | ||
Saving Throws | Strength d20+4 | Constitution d20+7 | |
Skills | Perception d20+4 | Stealth d20+5 | |
Senses | Passive Perception 14 | Tremorsense 5 ft. | |
Languages | Terran | ||
Challenge | 4 (1,100 XP) | ||
Special | False Appearance | While the Victreebel remains motionless with its eyes closed, | it is indistinguishable from a pitcher plant |
Action 1 | Multiattack | The Victreebel can emit a Sweet Scent. | It then makes two Vine Whip Attacks |
Acton 2 | Acid | Ranged Weapon Attack | d20+4 to hit |
Range 30/60 ft., one target | Hit 1d8+2 acid damage | ||
Action 3 | Leaf Blade | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | 1d8+2 slashing damage | ||
Action 4 | Poison Powder (Recharge 5-6) | All non-plant creatures within 20 feet must make | a DC 11 Constitution saving throw, |
taking 4d6 poison damage and | being paralyzed for 1 minute on a failure or half as much | damage and no paralyzation on a successful one. | Targets may repeat the saving throw at the |
end of each of their turns to tend the paralyzation | |||
Action 5 | Vine Whip | Melee Weapon Attack | d20+5 to hit |
Reach 20 ft., one target | Hit 3d6+3 bludgeoning damage. | If the target is a creature, | it is grappled (escape DC 16). |
Until this grapple ends, the target is restrained. | The Victreebel has two vines with which to grapple creatures, | and needs at least one free vine to use Vine Whip | |
Action 6 | Swallow | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., one target | Hit 1d8+2 acid damage and | if the target is medium sized or smaller | it is grappled and swallowed (escape DC 12). |
The swallowed target is blinded and restrained, | it has total cover against attacks | and other effects outside the Victreebel, | and it takes 3d6 acid damage at |
the start of each of the Victreebel’s turns. | The Victreebel can have only one target swallowed at a time. | If Victreebel dies, | a swallowed creature is no longer restrained by it |
and can escape from the corpse using | feet of movement, exiting prone. | The Victreebel can automatically swallow | one Medium or smaller creature as |
a bonus action on its turn if the Victreebell begins its | turn with that creature grappled by its vines; | doing so releases it from the grapple | |
Action 7 | Razor Leaf | The Victreebell scatters a flurry of sharp leaves in | a 60-foot line that is 10 feet wide. |
Each creature in that area must succeed on | a DC 13 Dexterity saving throw | or take 4d8 slashing damage | |
Action 8 | Gastro Acid (Recharge 5-6) | The Victreebell spills out a wave | of digestive acid in a a 15-foot cone. |
Each creature in that area must make | a DC 15 Dexterity saving throw | taking 4d10 acid damage | and becoming poisoned for 1 minute on a failed save, |
or half as much damage and not becoming | poisoned on a successful one. | An affected creature can repeat the saving throw | at the end of each of its turns, |
ending the effect on itself on a success. | |||
Action 9 | Sweet Scent | Each creature of the Victreebel’s | choice that is within 60 ft. |
of the Victreebel must succeed on a | DC 15 Constitution saving throw | or become poisoned for 1 minute. | A creature poisoned in this way is also charmed by the Victreebel, |
and is compelled to use as much of its movement | as possible to move towards the Victreebel on its turn, | though it isn’t compelled to move into | an obviously deadly hazard such as a fire or deep pit. |
It can take its action before or after it moves | but it cannot attack the Victreebel’ or target it | with harmful abilities or magical effects. | An affected creature can repeat the saving throw |
at the end of each of its turns, | ending the effect on a success. | If a creature’s saving throw is successful | or the effect ends for it, |
the creature is immune to the | Victreebel’s Sweet Scent for the next 24 hours |
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