Bellsprout / Weepinbell / Victreebel Species in Other Realms | World Anvil

Bellsprout / Weepinbell / Victreebel

Bellsprout is a plant-based Pokémon with a stem-like brown body. There is a single green leaf on each side of its body. It has a yellow bell-shaped head with what appears to be pink lips at the end and beady black eyes. It is capable of spitting corrosive acid from its mouth. Its stem is long, thin and very flexible, making it capable of swerving rapidly to avoid many attacks or moving with blinding speed to capture prey. Its roots resemble feet, and it uses them as such. It will plant its roots in the ground to replenish water, but it is unable to flee while it is rooted. Bellsprout prefers hot and humid places, thus it lives in temperate forests and jungles.  

Bellsprout

Prefers hot and humid places. It ensnares tiny bugs with its vines and devours them.


Armor Class12
Hit Points 4d4
Speed20 ft.Climb 10 ft.
Strength6 (-2)
Dexterity13 (+1)
Constitution12 (+1)
Intelligence6 (-2)
Wisdom11 (+0)
Charisma8 (-1)
Damage VulnerabilitiesFire
Damage ImmunitiesPoison
Condition ImmunitiesPoisoned
SkillsPerception d20+2 Stealth d20+2
SensesPassive Perception 12Tremorsense 5 ft.
LanguagesTerran
Challenge1/8 (25 XP)
SpecialFalse AppearanceWhile the Bellsprout remains motionless with its eyes closed,it is indistinguishable from a pitcher plant
Action 1Vine WhipMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d6+1 bludgeoning damage
Action 2Razor LeafThe Bellsprout scatters a flurry of sharp leavesin a 10-foot line that is 5 feet wide.
Each creature in that area must succeed ona DC 11 Dexterity saving throw or take 1d8 slashing damage
  Weepinbell is a pitcher plant Pokémon with a yellow, bell-shaped body. Above Weepinbell's circular eyes are three small green spots and a small, brown hook-shaped stem. It has a wide, gaping mouth with pink lips. On each side of its body is a large, green leaf. Weepinbell camouflages itself as a plant in the forest whilst awaiting an unwary victim. When its prey draws near it sprays poison powder to immobilize the target before melting it with its internal acids. It oozes a neutralizing fluid that prevents these internal acids from melting into its own body. It will also slice its prey too large to consume into pieces with its razor-sharp leaves. Weepinbells live in temperate forests and jungles where they hang from tree branches by their stems to sleep. If it moves around during sleep, Weepinbell may slip and awaken to find itself on the ground.  

Weepinbell

When hungry, it swallows anything that moves. Its hapless prey is dissolved by strong acids.


Armor Class12
Hit Points 7d6+21
Speed25 ft.Climb 15 ft.
Strength12 (+1)
Dexterity14 (+2)
Constitution16 (+3)
Intelligence8 (-1)
Wisdom14 (+2)
Charisma10 (+0)
Damage ImmunitiesPoison
Damage VulnerabilitiesFIre
Condition ImmunitiesPoisoned
SkillsPerception d20+4 Stealth d20+4
SensesPassive Perception 14Tremorsense 5 ft.
LanguagesTerran
Challenge1 (200 XP)
SpecialFalse AppearanceWhile the Weepinbell remains motionless with its eyes closed,it is indistinguishable from a pitcher plant
Action 1MultiattackThe Weepinbell makes two Vine Whip attacks
Action 2AcidRanged Weapon Attack d20+3 to hit
Range 30/60 ft., one targetHit 2d6 acid damage
Action 3Vine WhipMelee Weapon Attack d20+4 to hit
Reach 10 ft., one targetHit 2d6+2 bludgeoning damage
Action 4Razor LeafThe Weepinbell scatters a flurry of sharp leavesin a 30-foot line that is 5 feet wide.
Each creature in that area must succeed ona DC 12 Dexterity saving throw or take 2d8 slashing damage
Action 5Poison Powder (Recharge 5-6)All non-plant creatures within 20 feet mustmake a DC 11 Constitution saving throw,
taking 4d6 poison damageand being paralyzed for 1 minuteon a failure or half as much damageand no paralyzation on a successful one.
Targets may repeat the saving throw atthe end of each of their turns to end the paralyzation
    Victreebel is a pitcher plant Pokémon with a bell-shaped body. It has a gaping mouth with pink lips and two sharp teeth. Its semicircular eyes appear directly under its mouth and it has several dark green spots on its body. On either side of its body is a large green leaf. Covering Victreebel's mouth is a leaf with a long, brown, yellow-tipped vine growing out of it. The vine is flicked to mimic an animal to attract prey. Victreebel also produces a sweet scent to further aid in luring its victims. The acid that has dissolved numerous prey animals becomes sweeter and even more effective at attracting prey.   It can be found in small groups and is territorial. In the manga, Victreebel hoards food, usually small birds and rodents, and collects Leaf Stones to perform evolution rituals at night to help Weepinbell become more Victreebel. Victreebel is rarely found in the wild, though they can be found in temperate forests and jungles.  

Victreebel

Lures prey with the sweet aroma of honey. Swallowed whole, the prey is dissolved in a day, bones and all.


Armor Class14
Hit Points 14d8+28
Speed25 ft.Climb 25 ft.
Strength14 (+2)
Dexterity17 (+3)
Constitution20 (+5)
Intelligence8 (-1)
Wisdom15 (+2)
Charisma10 (+0)
Damage ImmunitiesPoison
Damage VulnerabilitiesFire
Condition ImmunitiesPoisoned
Saving ThrowsStrength d20+4 Constitution d20+7
SkillsPerception d20+4 Stealth d20+5
SensesPassive Perception 14Tremorsense 5 ft.
LanguagesTerran
Challenge4 (1,100 XP)
SpecialFalse AppearanceWhile the Victreebel remains motionless with its eyes closed,it is indistinguishable from a pitcher plant
Action 1MultiattackThe Victreebel can emit a Sweet Scent.It then makes two Vine Whip Attacks
Acton 2AcidRanged Weapon Attack d20+4 to hit
Range 30/60 ft., one targetHit 1d8+2 acid damage
Action 3Leaf BladeMelee Weapon Attack d20+4 to hit
Reach 5 ft., one target 1d8+2 slashing damage
Action 4Poison Powder (Recharge 5-6)All non-plant creatures within 20 feet must makea DC 11 Constitution saving throw,
taking 4d6 poison damage andbeing paralyzed for 1 minute on a failure or half as muchdamage and no paralyzation on a successful one.Targets may repeat the saving throw at the
end of each of their turns to tend the paralyzation
Action 5Vine WhipMelee Weapon Attack d20+5 to hit
Reach 20 ft., one targetHit 3d6+3 bludgeoning damage.If the target is a creature,it is grappled (escape DC 16).
Until this grapple ends, the target is restrained.The Victreebel has two vines with which to grapple creatures,and needs at least one free vine to use Vine Whip
Action 6SwallowMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d8+2 acid damage andif the target is medium sized or smallerit is grappled and swallowed (escape DC 12).
The swallowed target is blinded and restrained,it has total cover against attacksand other effects outside the Victreebel,and it takes 3d6 acid damage at
the start of each of the Victreebel’s turns.The Victreebel can have only one target swallowed at a time.If Victreebel dies,a swallowed creature is no longer restrained by it
and can escape from the corpse usingfeet of movement, exiting prone.The Victreebel can automatically swallowone Medium or smaller creature as
a bonus action on its turn if the Victreebell begins itsturn with that creature grappled by its vines;doing so releases it from the grapple
Action 7Razor LeafThe Victreebell scatters a flurry of sharp leaves ina 60-foot line that is 10 feet wide.
Each creature in that area must succeed ona DC 13 Dexterity saving throwor take 4d8 slashing damage
Action 8Gastro Acid (Recharge 5-6)The Victreebell spills out a waveof digestive acid in a a 15-foot cone.
Each creature in that area must makea DC 15 Dexterity saving throwtaking 4d10 acid damageand becoming poisoned for 1 minute on a failed save,
or half as much damage and not becomingpoisoned on a successful one.An affected creature can repeat the saving throwat the end of each of its turns,
ending the effect on itself on a success.
Action 9Sweet ScentEach creature of the Victreebel’schoice that is within 60 ft.
of the Victreebel must succeed on aDC 15 Constitution saving throwor become poisoned for 1 minute.A creature poisoned in this way is also charmed by the Victreebel,
and is compelled to use as much of its movementas possible to move towards the Victreebel on its turn,though it isn’t compelled to move intoan obviously deadly hazard such as a fire or deep pit.
It can take its action before or after it movesbut it cannot attack the Victreebel’ or target itwith harmful abilities or magical effects.An affected creature can repeat the saving throw
at the end of each of its turns,ending the effect on a success.If a creature’s saving throw is successfulor the effect ends for it,
the creature is immune to theVictreebel’s Sweet Scent for the next 24 hours

Comments

Please Login in order to comment!