Ashling the Pilgrim
Ashling was a female flamekin on a pilgrimage through Lorwyn, serving occasionally as a messenger for various races. She was searching for a greater elemental, a mythical embodiment of higher nature principles, whose call she subconsciously followed, though she did not know where it may lead.
Pilgrimage Her task in Kinsbaile intertwined her fate with a Gilt-Leaf elf named Rhys, who was outlawed from his tribe. Rhys had an encounter with the elemental Ashling searched for, and the flamekin decided to keep close to Rhys. Ashling was nearly killed by Brigid Baeli, who followed instructions from Gaddock Teeg, unaware that the message was modified by Colfenor. Instead of subduing Rhys and bringing him back to Kinsbaile in order to win Nath's good favor, Brigid doused Ashling in water and brought her to her clachan. Ashling was then placed in the custody of Colfenor. In her final hour, before her flame would be extinguished forever, Ashling was approached by the greater elemental she sought. A surge of energy from the elemental's blessing rekindled her fire and set Colfenor on fire, obliterating the yew.
Abused and Angry Unbeknownst to her, this all was a plan of the ancient yew sage. He captured the elemental himself, and in fact, forced it to get in touch with Ashling. Though rekindled, Ashling quickly became uneasy, nervous, and angry. She devoted her life to the pilgrim's path, trying to find her elemental and meet it at the right time. Now, she was forced to meet him far in advance, and she was definitely not prepared for it, and neither was elemental, who, instead of joy and enlightenment, was displaying terror before rekindling her. This was not as it should be. Ashling felt worthless, having failed her true path...or worse, having been made to fail by another's plot. Thanks to the contact, she also ascended a step on the Path of Flame, from a red flame to a white one. From time to time, a seizure-like state occurred, when she heard and felt the presence of the elemental near her, unable to perceive anything else. She helped Rhys and Maralen to free Brion and Kiel from the embrace of nettlevines, but then her mind snapped. Instead of guarding the giants and helping the group, she decided to take her own path now, to hunt and to punish the elemental.
The Ember Fell Monastery Using the borrowed power, she flew to the place of her birth, the Mount Tanufel. Here she was attacked by the flamekin monks of Ember Fell monastery, who asked her to enter the order and make her ascension in the Path of Flame properly. Ashling refused, and the monks animated a huge stone titan to fight with her. With the unexpected help from Colfenor's sapling and the groundling fae under the leadership of Endry, the giant was bound to the ground. Later, she freed the giant again to attack the monastery itself. The leader of Ember Fell let the giant crush the walls and gates, then obliterated him. He repeated that Ashling must undergo a certain ritual to ascend on her path properly. Using the borrowed power, she flew to the place of her birth, the Mount Tanufel. Here she was attacked by the flamekin monks of Ember Fell monastery, who asked her to enter the order and make her ascension in the Path of Flame properly. Ashling refused, and the monks animated a huge stone titan to fight with her. With the unexpected help from Colfenor's sapling and the groundling fae under the leadership of Endry, the giant was bound to the ground. Later, she freed the giant again to attack the monastery itself. The leader of Ember Fell let the giant crush the walls and gates, then obliterated him. He repeated that Ashling must undergo a certain ritual to ascend on her path properly.
Destiny Fulfilled Ashling reluctantly agreed and was faced with a shadow reality with distorted, feral flamekin. She reinstated their fire with her borrowed power and learned what she was destined to do - to be a vessel to bring the flamekin fire through the shadowy future. This should have been made by uniting with the greater elemental, and Colfenor's sapling, who bore the ancient wisdom of yew sages. The ritual began at the top of Mount Tanufel at the precise time of the Great Aurora. For sixty heartbeats, the sunny Lorwyn and its shadow counterpart reality Shadowmoor should coexist, before the shadow takes its place. The unity of the sapling, Ashling's greater elemental and herself, the last flamekin child of Tanufel, should have produced a supreme being that would rule and endure the shadow, as Colfenor planned. However, Ashling had had enough of being used. In the culmination of the ritual, she seized the unsuspecting elemental's power and the sapling's wisdom by force. The elemental was absorbed by her, and Endry and the groundling gang attempted to rescue the burning sapling. Part of the energy was also diverted to Maralen via a faerie mushroom ring at the sapling's body. Lorwyn gave place to the dreadful Shadowmoor, with Ashling becoming one of the mightiest beings on it.
Ashling the Pilgrim
Ashling was a female flamekin on a pilgrimage through Lorwyn, serving occasionally as a messenger for various races. She was searching for a greater elemental, a mythical embodiment of higher nature principles, whose call she subconsciously followed, though she did not know where it may lead.
Armor Class | 14 | ||
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Hit Points | 10d8+30 | ||
Speed | 50 ft. | ||
Strength | 15 (+2) | ||
Dexterity | 18 (+4) | ||
Constitution | 17 (+3) | ||
Intelligence | 13 (+1) | ||
Wisdom | 14 (+2) | ||
Charisma | 19 (+4) | ||
Saving Throws | Strength d20+5 | Dexterity d20+7 | |
Skills | Athletics d20+5 | ||
Damage Immunities | Fire | ||
Senses | Passive Perception 12 | ||
Languages | Common | Ignan | |
Challenge | 5 (1,800 XP) | ||
Special 1 | Illumination | Ashling sheds bright light in a 30-foot radius | and dim light in an additional 30 feet |
Special 2 | Innate Spellcasting | Ashling's innate spellcasting ability is Charisma | (spell save DC 15, d20+7 to hit with spell attacks). |
She can innately cast the following spells | requiring no material components: | ||
Spells 1 | At will | Control Flames | Firebolt |
Produce Flames | |||
Spells 2 | 3/day each | Burning hands | Longstrider |
Searing smite | |||
Spells 3 | 1/day | Scorching ray | |
Special 3 | Water Susceptibility | For every 5 feet Ashling moves in water, | or for every gallon of water splashed on her, |
she takes 1 cold damage | |||
Action 1 | Multiattack | Ashling makes two unarmed strikes | |
Action 2 | Unarmed Strike | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d4+4 bludgeoning damage | plus 1d10 fire damage | |
Reaction | Deflect Missiles | When Ashling is hit by a ranged weapon attack, | she can use her reaction to reduce the damage by 1d10+4 |
Legendary Actions | Ashling the Pilgrim can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Ashling regains spent legendary | actions at the start of her turn | |
Legendary Action 1 | Unarmed Strike | Ashling makes one unarmed strike | |
Legendary Action 2 | Heat Up | The heat flowing through Ashling's body grows, | causing her unarmed strikes to deal an |
additional 1d10 fire damage until the end of her next turn. | At the end of Ashling's next turn, | if she used this action three or more times, | each creature within 30 feet of Ashling must make a |
DC 15 Dexterity saving throw, | taking 6d10 fire damage on a failed save, | or half as much on a success |
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