Ashiok, Nightmare Weaver
Ashiok is a nightmare planeswalker of unknown gender and origin. Ashiok has long, slender fingers with long talon-like claws for fingernails. The bottom half of their head resembles a human's, but the top half consists of two large black horns, made of a rough rocky substance, that frames the void around them. Ashiok has no upper face, no cranium, nor eyes nor nose. In their place, there is only black smoke emanating from where the mouth and upper lip ended. This black smoke whirls around their head, swirling down in a wider radius outside the body.
Ashiok is capable of reaching into the dreams and fears that dwell inside of others. With this power, they can summon beings born of people's darkest fears, call them into reality, and give them form. They become Ashiok's minions, eager to please their master, freed from the dreams of the believer. Ashiok uses these minions to tear down those who view themselves as untouchable and superior, believing that since all sentient beings feel fear, fear is the greatest equalizer of all beings.
Over time, Ashiok's power has taken a physical toll. The mage's face has eroded into a smoky shadow. Nightmarish wisps swirl where a skull may have once been. That these are no longer required is part of their enigma, and is a testament to the unnatural power they wield. The dread-vapors that emanate from Ashiok are an extension of the nightmare magic the mage wields, giving the walker easier access to the fears of those they enshroud. Ashiok now travels the Multiverse in perpetual search of designs for the perfect embodiment of fear.
In this search, Ashiok came to Theros and recognized that the dreams of this plane seem more vibrant than those of the other planes they have traveled to.
Ashiok came to Theros because of the strong power of devotion and belief of the plane's mortals, and of the consequential effects it has on the gods and Nyx. There is something special about Theros, and they intend to harness this unique advantage. However, unlike the gods, Ashiok does not seek to become the object of belief. Instead, they seek the darker side of belief, the smoke, and screams that waft from the cold corners of nightmares. They know that if fond thoughts of the gods have power, then the dark phantasms spawned of fearing those gods hold even more: where there is a belief, there is doubt, and where there is doubt, there is the nightmare. And the world of Theros is a world full of believers.
The nightmare weaver's complete agenda is yet unknown. Whether Ashiok came to Theros for personal purposes, or as an emissary of some stronger force, is unclear. At some point in their pursuits, they made a bargain with Phenax, the god of lies and deceit. The nightmare weaver then sought to incite war between the polis of Iretis and the leonin.
Ashiok posed as Udaen, an advisor to Kedarick, king of Iretis. Kedarick was trying to make peace between his city and the Leonin, resulting in a peace meeting between the two sides. However, Ashiok sent nightmarish abominations to kill off individuals from both sides during the peace meeting. This resulted in continued conflict between humans and leonin, each side accusing the other of betrayal. The leonin retaliated by annihilating the Iretis' citizenry, allowing Phenax's plan to go into motion, to create another necropolis for the Returned, a cog in his grander designs. In return, Ashiok asked to be made invisible to the gods, which made Phenax break into a burst of hysterical, cruel laughter after he peered deep in their essence.
As an experiment, Ashiok used psychic powers to upset the dreams of the citizens of Theros. This created disturbing thoughts of the poleis, which in turn created Cacophony - God of Cities. The newborn god was quickly slain by Ephara, but she was unable to locate the creator of Cacophony. Ashiok was satisfied by the use of Phenax's boon and the results of the nightmare weaver's test. Ashiok valued creation and beauty and considered the deed beautiful.
A grander scheme Slowly Ashiok's influence grew, nightmares stirring in the minds of Theros's inhabitants. Entire cities grew tense as their dreams turned against them, but it was only the start of their scheme. As the will of the people weakened, those with power, the magic wielders found themselves awakening in places with no memory of how they had gotten there or what they had done while slumbering. They could remember only the nightmares that haunted them, and mayhem broke out in their wake. They were cast out from their homes and all the while, Ashiok gathered power for the grandest spell.
The walker planned to cast a spell over all of Theros that would send the world into never-ending slumber so that they could harvest nightmares forever. There was only one person who could hope to stand against the mage: Dack Fayden. Dack, Ravos, and the dead put an end to Ashiok's Sleep curse.
Beyond Death Ashiok continued to spread nightmares through Theros. Not even the Underworld was free from such dark power. Eventually, they would start to particularly savor the twisted dreams of Elspeth Tirel, a fallen planeswalker. Ashiok found out about the nightmarish Phyrexians from Elspeth's mind and then planeswalked away, hoping to find the Phyrexians and to understand more about their nature.
Ashiok, Nightmare Weaver
Ashiok is a nightmare planeswalker of unknown gender and origin. Ashiok has long, slender fingers with long talon-like claws for fingernails. The bottom half of their head resembles a human's, but the top half consists of two large black horns, made of a rough rocky substance, that frames the void around them. Ashiok has no upper face, no cranium, nor eyes nor nose. In their place, there is only black smoke emanating from where the mouth and upper lip ended. This black smoke whirls around their head, swirling down in a wider radius outside the body.
Armor Class | 13 | 16 with mage armor | |
---|---|---|---|
Hit Points | 19d8+76 | ||
Speed | 30 ft. | Fly 30 ft. (hover) | |
Strength | 12 (+1) | ||
Dexterity | 17 (+3) | ||
Constitution | 19 (+4) | ||
Intelligence | 19 (+4) | ||
Wisdom | 20 (+5) | ||
Charisma | 20 (+5) | ||
Saving Throws | Constitution d20+9 | Wisdom d20+9 | Charisma d20+10 |
Skills | Arcana d20+9 | Deception d20+9 | Insight d20+9 |
Damage Immunities | Necrotic | ||
Condition Immunities | Frightened | ||
Senses | Truesight 120 ft. | Passive Perception 15 | |
Languages | Common | ||
Challenge | 14 (11,500 XP) | ||
Special 1 | Cloud of Fear | Creatures within 15 feet of Ashiok have a disadvantage on saving throws | made to avoid becoming frightened or falling asleep, |
and Ashiok can use an action on their turn to learn the | deepest fears of anyone creature within the radius | ||
Special 2 | Innate Spellcasting | Ashiok's innate spellcasting ability is | Intelligence (spell save DC 17). |
They can innately cast the following spells, | requiring no material components: | ||
Innate Spells 1 | At will | Disguise self | Minor illusion |
Plane shift (self only) | Sleep | ||
Innate Spells 2 | 3/day each | Blur | Dream |
Fear | |||
Innate Spells 3 | 2/day | Silence | |
Special 3 | Intimidate | Ashiok has an advantage on attack rolls | made against frighted creatures |
Special 4 | Spellcasting | Ashiok is a 17th-level spellcaster. | Their spellcasting ability is Charisma |
(spell save DC 18, d20+10 to hit with spell attacks). | They have the following spells prepared | ||
Spells 1 | Cantrips (at will) | Chill touch | Fiends |
Mage hand | Message | Thaumaturgy | |
Spells 2 | 1st level (4 slots) | Cause fear | Dissonant whispers |
Mage armor | Sleep | ||
Spells 3 | 2nd level (3 slots) | Crown of madness | Invisibility |
Shadow blade | |||
Spells 4 | 3rd level (3 slots) | Blinkl | Gaseous form |
Hypnotic pattern | |||
Spells 5 | 4th level (3 slots) | Confusion | Phantasmal killer |
Shadow of moil | |||
Spells 6 | 5th level (2 slots) | Cloud kill | Mislead |
Spells 7 | 6th level (1 slot) | Eyebite | Mental prison |
Spells 8 | 7th level (1 slot) | Project image | Teleport |
Spells 9 | 8th level (1 slot) | Glibness | Maddening darkness |
Spells 10 | 9th level (1 slot) | Astral projection | |
Action 1 | Multiattack | Ashiok makes two withering touch attacks | |
Action 2 | Withering Touch | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 4d6+5 necrotic damage. | If the target is frightened, | it takes twice as much damage, |
If the target is not frightened, it must succeed on | a DC 18 Wisdom saving throw or be frightened for 1 minute. | A frightened creature can repeat the saving throw | at the end of each of its turns, |
ending the effect on itself on a success | |||
Legendary Actions | Ashiok, Nightmare Weaver can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Ashiok regains spent legendary | actions at the start of their turn | |
Legendary Action 1 | Mind Drain | One creature of Ashiok's choice that they can see | within 60 feet must make a DC 18 Intelligence saving throw. |
On a failed save, the target takes 4d8 psychic damage | and loses an unexpected spell slot of 3rd level or lower; | on a success, the target takes half as much damage | and does not lose a spell slot. |
Whether the target fails or succeeds, | Ashiok learns one thing the target fears | ||
Legendary Action 2 | Weaving NIghtmares (Costs 2 Actions) | Ashiok chooses one creature that they can see | within 60 feet that has failed a saving throw against |
Ashiok's Mind Drain since the end of Ashiok's last turn. | Ashiok summons an illusory copy of a creature of their choice, | whose CR is equal to or lower than the level of the spell | slot lost by the target due to Mind Drain. |
If the target didn't lose a spell slot, | Ashiok instead summons a creature whose | CR is equal to or lower than 1d4-1 . | The summoned creature appears in an unoccupied space |
of Ashiok's choice that they can see within 60 feet, | is hostile to all creatures except Ashiok, | and acts at the end of Ashiok's turn | |
Legendary Action 3 | Nightmare Feast (Costs 3 Actions) | Ashiok forces each frightened creature of their choice | within 120 feet to make a DC 18 Wisdom saving throw. |
On a failed save a creature takes 2d8 psychic damage | and is stunned until the end of its next turn; | on a success a creature takes half | as much damage and is not stunned. |
Then Ashiok summons an illusory copy of a creature of their choice, | whose CR is equal to or less than the number of creatures | that failed the saving throw. | The summoned creature appears in an unoccupied space |
of Ashiok's choice that they can see within 60 feet, | is hostile to all creatures except Ashiok, | and acts at the end of Ashiok's turn |
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