Ashen Rider
In the ancient past, the whole of Theros was terrorized by a powerful empire, ruled by the seemingly-unstoppable archons. Just as it seems like their grip would stretch unbroken across the world for all time, their empire fell, collapsing into ruin under the pressures of the humanoids they enslaved. In their place rose the poles, and though the great cities have existed for centuries, the remaining archons still look upon them viciously, seeing them as reminded of all they have lost.
Built from Light Though the archons are unearthly almost heavenly beings, they are not made from the starstuff of Nyx like the gods and their servants. The bodies of the archons are crafted from pure, dazzling light,m and their skin emanates blinding fire. It's been said that looking upon an archon without its armor can burn the eyes from the skull of a man, and no living human has ever gotten close enough to an archon to try it.
Ashen Rider
Though the archons are unearthly almost heavenly beings, they are not made from the starstuff of Nyx like the gods and their servants. The bodies of the archons are crafted from pure, dazzling light, and their skin emanates blinding fire. It's been said that looking upon an archon without its armor can burn the eyes from the skull of a man, and no living human has ever gotten close enough to an archon to try it.
Armor Class | 18 (plate armor) | ||
---|---|---|---|
Hit Points | 22d10+132 | ||
Speed | 30 ft. | Fly 60 ft. | |
Strength | 23 (+6) | ||
Dexterity | 18 (+4) | ||
Constitution | 22 (+6) | ||
Intelligence | 20 (+5) | ||
Wisdom | 22 (+6) | ||
Charisma | 21 (+5) | ||
Saving Throws | Strength d20+13 | Dexterity d20+11 | Wisdom d20+13 |
Charisma d20+11 | |||
Skills | Intimidation d20+11 | Perception d20+13 | Religion d20+11 |
Damage Immunities | Necrotic | Radiant | Bludgeoning |
Piercing | Slashing from nonmagical attacks | ||
Condition Immunities | Charmed | Exhaustion | Frightened |
Senses | Turesight 120 ft. | Passive Perception 23 | |
Languages | Celestial | Common | |
Challenge | 24 (62,000 XP) | ||
Special 1 | Archon's Mount | The archon's mount is a physical manifestation of its spirit, | which it can summon or dismiss as a bonus action. |
When the archon summons its mount, | the mount immediately appears beneath it. | The archon can not be forced off of its mount, | and while mounted the archon has an advantage |
on Charisma (Intimidation) checks and | on Strength (Athletics) checks made to avoid being grappled. | If the archon's mount is ever more than 5 feet from the archon, | or if another creature attempts to mount it, |
the archon's mount automatically disappears | and can be summoned again as normal | ||
Special 2 | Innate Spellcasting | The archon's innate spellcasting ability is Charisma | (spell save DC 20, d20+12 to hit with spell attacks). |
It can innately cast the following spells requiring | no verbal or material components | ||
Spells 1 | At will | Command | Detect evil and good |
Spells 2 | 3/day each | Banishment | Spirit guardians |
Spells 3 | 1/day | Divine word | |
Special 3 | Legendary Resistance (3/day) | If the archon fails a saving throw, | it can choose to succeed instead |
Special 4 | Magic Resistance | The archon has an advantage on saving throws | against spells and other magical effects |
Special 5 | Magic Weapons | The archon's weapon attacks are magical | |
Action 1 | Multiattack | The archon makes two attacks with its reaping sickle, | and the archon's mount makes two claw attacks |
Action 2 | Reaping Sickle | Melee Weapon Attack | d20+13 to hit |
Reach 5 ft., one target | Hit 4d4+6 slashing damage | plus 3d8 necrotic damage. | A creature reduced to 0 hit points by this damage automatically dies |
Action 3 | Claw | Melee Weapon Attack | d20+13 to hit |
Reach 10 ft., one target | Hit 2d6+6 slashing damage. | If the target has already been hit by the archon's claw attack this turn, | the archon can make a bite attack |
against it as a bonus action | |||
Action 4 | Bite | Melee Weapon Attack | d20+13 to hit |
Reach 5 ft., one target | Hit 2d10+6 piercing damage, | and the target must succeed on | a DC 18 Constitution saving throw or automatically die |
Reaction | Otherworldly Shepherd | When the archon rolls initiative, | it can use its reaction to automatically cast the banishment spell. |
If the archon is reduced to 0 hit points, | it can use its reaction to automatically cast | bestow curse as a 9th-level spell | |
Legendary Actions | The ashen rider can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | The ashen rider regains spent legendary | actions at the start of its turn | |
Legendary Action 1 | Claw | The archon's mount makes one claw attack | |
Legendary Action 2 | Move | The archon moves up to its speed without provoking opportunity attacks | |
Legendary Action 3 | Reaping Sickle (Costs 2 Actions) | The archon makes one attack with its reaping sickle. | If this attack hits, it deals |
an additional 3d8 necrotic damage |
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