Berserk
A term for when a member of the Jotunn or Vishaal species temporarily loses control of their minds while utilizing their Berserker Manus. This results in them no longer able to differentiate friend from foe and thus will begin violently and savagely attacking any creature in their vicinity.
While "Berserk" the mind relinquishes any barriers put on the body allowing muscles and tendons to be utilized to their highest potential, resulting in the body effectively tearing tself apart with any self-preservation instincts completely suppressed.
While "Berserk" the individual also loses their ability to turn off their Berserker Manus. Meaning unless subdued there is a very good chance they will continue to fight until they die or are killed.
Causes
Symptoms
Complete loss of mental faculties and control. Violently attacking any nearby creatures. Extreme increases in metabolism and internal body temperatures (which can be fatal)
Treatment
Forcibly subduing target. Rendering them unconscious. Somehow snapping them back to reality by reminding them of their purpose or something they hold dear.
Prevention
Strong will and purpose. Powerful mental fortitude. Reduce dependence on emotions especially in battle.
History
Going Berserk has existed since before written history. It was utilized in wars fought by Jotunn against one another and against humanity during their uprising.
Cultural Reception
Going Berserk is extremely frowned upon and is considered a taboo for an adult to do. The only who are given any leeway are children still early in their training and even they are highly shunned for it. The only time it is considered acceptable and even revered is if done in the middle of a battle for ones people or life and while surrounded by the enemy and with no other available options.
Type
Mental
Affected Species
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