Death Domain
Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.1st Level False Life, Ray of Sickness
3rd Level Blindness/Deafness, Ray of Enfeeblement
5th Level Animate Dead, Vampiric Touch
7th Level Blight, Death Ward
9th Level Antilife Shell, Negative Energy Flood
1st Level
Harbringer of Death
At 1st level, you gain proficiency with martial weapons.Acolyte of Death
At 1st level, you learn one necromancy cantrip of your choice from any spell list. When you cast a necromancy cantrip that normally targets only one creature, the spell can instead target two creatures within range and within 5 feet of each other.2nd Level
Touch of Death
You present your holy symbol and call upon the powers of your god to destroy another creature's life force by touch. When you or another creature hits a creature with a melee attack or spell, you can use your reaction to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.6th Level
Inevitable End
You have resistance to all necrotic damage. All necrotic damage that you inflict ignores any resistance.8th Level
Blessed Strikes
In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 necrotic damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.15th Level
Story's End
You mark a creature for its final chapters in life. As an action, target one creature that you can see within 60 feet of you. That creature takes 10d10 necrotic damage. If the creature you choose has 100 hit points or fewer, it dies instantly.Remove these ads. Join the Worldbuilders Guild
Comments