Chaos Domain
Domain Spells
At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.1st Level Chaos Bolt, Detect Good and Evil
3rd Level Crown of Madness, Phantasmal Force
5th Level Hypnotic Pattern, Protection from Energy
7th Level Confusion, Elemental Bane
9th Level Planar Binding, Synaptic Static
1st Level
Colors of Chaos
You know the Chromatic Orb spell. This spell does not count towards the number of spells known.2nd Level
Discordant Pressure
You present your holy symbol and call upon the powers of your god to send out a pulse of pandemonium, disrupting the thoughts of those around you. Whenever a creature would make an attack role or ability saving throw you may use your reaction to impose disadvantage on their role. The affected creature must make a Wisdom saving throw or take 1d8 + Wisdom Modifier + Cleric Level psychic damage. Upon a successful saving throw the creature takes half as much damage.6th Level
Without Division
Your spells or effects ignore resistance to Acid, Cold, Fire, Lightning, Poison, Thunder damage.8th Level
Blessed Strikes
In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 psychic damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.15th Level
Entropy's End
You present your holy symbol and call upon the powers of your god to reach out to the ends of the universe and tap into the forces that define the final moments of the natural world. As an action, you target a creature within 60 feet of you and roll ten 1d6 dice. The targetted creature takes an amount of damage equal to the numbers rolled for each of the respective damage types: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder. Afterwards, the creature has vulnerability to all of the damage types previously listed for 1 minute.You can use this feature a once per (in-game) week.
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