The Gannid are a humanoid race that share the same quadrant as the Terrans.
The Guilds who represent massive Gannid corporations and have a huge amount of economic and political power
The Council of Elders, who are the representatives of the various colonies and the homeworld. They are the chief political agents
The Twin Circles who whilst they are a branch of Government, are the military and thus are aggressive and expansionist
The Council of Elders
This legslative body is formed from the senior politicians and leaders of the Commonwealth. The colonies are allowed to choose their own representatives to the council in whatever manner they wish. Thirteen councillors are appointed from the colonies and then seventeen are chosen from the homeworld. The Homeworld holds elections which are voted on electronically by the franchised adults. To vote, a gannid must have a certain amount of "credit" with the Commonwealth. Credit is gained by working, by serving in the bureaucracy or twin circles and by voting. Not voting, having debt, commiting crimes or being anti-social costs you credit and can put you into debt. Nearly 78% of the population are allowed to vote on average.
The elected council then chose one of their number to be "Chancellor" but most of the power is divided up very evenly. There are no political parties but some councilors are also members of the Guilds. The Guild Members often vote together and this gives them an increased amount of political power. There was a law against members of the Twin Circles being elected to the Council of Elders but this law was overturned.
The Council rules for between six and ten years. There are no term limits and once elected, only death or serious corruption can remove a Gannid councilor. There is surpsingly little corruption or graft within the Council.
The main responsibility of the council is staffing the bureacracy which keeps the Commonwealth moving. The Councillors generally chose able and intelligent administrators rather than political allies but there is some back-biting and influence peddling done to get spots in the bureacracy.
OverviewThe Gannid are similar, superficially, to humans but with broader shoulders and jaws and with thick set features. The Gannid are ruled by a Grand Council which is elected from amongst their elders. The Gannid were once a slave race of a dead Empire but when their old masters Empire collapsed, the Gannid have become their own galactic polity. The Gannid are well known for their skill in construction and mining. They have become fairly strong traders and have become popular trading partners with the Tazzyn and the Rorn.
Gannid PhysiologyThe Gannid look human from a distance but close up the differences are clear. Gannid males generally have facial hair and are much broader and a little shorter than humans. They also have thicker, more "basic" looking features. They have blocky, rugged hands and a tough skeleton that make them very hardy beings. Gannid life-span is a little longer than humans due to their tough immune system and a number of redundant features in their DNA. Gannid were subject to eugenics whilst a slave race which has given them a number of beneficial (and some not so beneificial) stable mutations Gannid males outnumber their females by about 3:1 but there is no room for sexism in Gannid society. In fact women are more often than not the rulers of Gannid society, where the family is intensely matriachial. Inhertience is always down the female line in Gannid society
Gannid CultureGannid Culture is quite new by Galactic standards. For more than six hundred years the Gannid were a slave race that had no real culture of their own. Since their independence they have developed their own culture that is somewhat like Shaki culture but also has its own distinct difference. The Gannid value hard work, endurance and honesty. They are race that have a fierce sense of pride, of justice and of fairness. They have little tolerance for arrogance. An object that was all style and no substance would be seen as a waste of time and metal to them. The Gannid culture has evolved from being a race of slave-miners and so there are quite a few artifacts in Gannid culture that are evolved from that. Positions of high office are often old mine struts or supports. Gannid military helms are modernised versions of the old mining helms they used to wear. And Gannid "police" carry hammers too! The Gannid do have stories and art but it is often considered rather primitive by other races. The Gannid are excellent engineers and are capable of crating some superb buildings and vehicles. Gannid construction often looks somewhat Shaki in design, with a slight fish-like look to thier ships and vehicles.
ReligionThe Gannid worship two seperate Gods. One is the "Greiph" which is a multi-faceted God. The other is the "Silenz" which is a singular, montheist God. This worship is usually lead by priests who live a life of deliberate poverty. The Gannid believed for the longest time that they were a race that was "chosen" for some greater destiny which is why they were delivered from slavery by the supernova that destroyed the Shaki Empire. The Gannid belive in a sort of afterlife. The Greiph grant a dead soul, who has been true to itself, a new life somewhere else. The Silenzei (worships of Silenz) believe there is a heaven in which only Gannid souls are welcome.
The Gannid and the "Old Masters"Originally the Gannid were a slave race of the powerful and aggressive Shaki Empire. When the central sun of the Shaki Empire supernova'd, destroying their homeworld and Government, this ended Gannid slavery. The Shaki couldnt subjugate their now unruly slaves and were forced to give them their freedom. The Gannid took over many Shaki worlds, ships and resources and superficially, their culture resembles Shaki culture. However the Gannid view the Shaki as an oppressive and evil power who were "smited" by the Galaxy and would not like to be compared to their now extinct masters The time of the Gannid "emancipation" from the Shaki Empire was about 1900 AD in human reckoning.
The Gannid CommonwealthThe Gannid took around 5 years to form a central government which was riven by feuds and in-fighting at first. However they quickly became an established trading power, using their incredible work-rate and mining prowess to become a power in their own right. The Gannid formed the "Commonwealth" which is ruled by a Council of Elders. Gannid politics is run by a central bureaucracy but is quite efficient. The "Guilds", loosely akin to the Big Four Corporations on Earth, are enormously influential in Gannid society and government Tthe Commonwealth is ruled by the head of the Council of Elders who is generally referred to as the Chancellor by other races. His official title in the Gannid society is "Chairman of the Joint-Council". The Gannid dislike the concept of a ruling arisotracy or politcal class. The elders are the political and legislative body of the Commonwealth The Gannid Empire fought a war to remain an independent race against the Karkouri but were able to resist the Karkouri. The Gannid were able to defeat their more organised opponents by waging a defensive campaign, by using superior Shaki warships and due to the immense distance between the karkouri Empire and the Gannid's worlds. After this war the Gannid were able to take control of more colonies and to expand to an empire of around 15 colony worlds. The Commonwealth is considered a balancing "tripod" of interets:
Chancellor of the CommonwealthThe Gannid Commonwealth is ruled, informally anyway, by the Chancellor who is the senior political figure. Some Chancellors have been very powerful whilst others have been barely able to rule
- Chancellor Vestarian -(2196-2205) considered a moderate and a reformer, he lead the Commonwealth into the Dhaugosk War. He developed a good working relationship with President Muray Rishi of the Federation before eventually his ill health forced him from office
- Chancellor Lyaravahn -(2205-2217) a former Twin Circles Officer who is considered a conservative and hoping to take the Commonwealth out of its recent troubles
- Gannid Military