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Plants Overview

Orentia may contain many of the plants from our world, but it also contains fantastical plants, some of which have strange and subtle magical properties known only to druids and local herbalists. The DM may allow characters who know how to properly handle and prepare these plants to use them to gain advantage on relevant rolls. These plants and their properties are pulled from the lovely game Strange Horticulture, with some edits. They have been sorted by their native sea region.  

Cleftstone Sea

Carnivorous Torren   Daisy Dock   Dead Man's Fingers   Gilded Dendra   Harlequin Blue   Jacob's Worth   Mountain Astory   Red Abony   St. John's Poppy   Swiftsnare   Thum   Worryless    

Emerald Sea

Aguria   Candlewood   Common Trouse   Farmer's Worry   Feverkiss   Lesser Merrydock   Maiden's Sorrow   Palliance   Prittle   Sour Bandy   Window's Woe    

Sea of Fire

Brimlock   Demmel   Elderphinium   Evulum   Gandyroot   Haverage   Hopheart   Lady of Summer   Norwood   Ren   Solomon's Sceptre   Weeping Belle    

Sea of Moving Ice

Clavilium   Devil's Nightcap   Dranthium   Embersoul   Forest Camphry   Mary's Breath   Meakdew   Mellow Glow   Poliscus   Storian   Trimblehuff    

Stillwater Sea

Bella Nox   Eyebright   Fool's Midnight   Fox Button   Glowhorn   Grey Sandfire   Henchuck   Lemon Dandy   Liverstone   Phennet   Wild Cole    

Typhic Ocean

Ambrella   Bishop's Parasol   Burdum   Copper Calcedonian   Larkshine   Lisle of Calypso   Pennybell   Sunset Mountcap   Twilight Lepiota   Wandering Bue    

Valariean Sea

Butterdale   Caballia   Cauldery   Long Vercund   Royal Gentia   Sheepsnap   Shimmerlung   Spring Waxcap   Winterbore   Witch Phygg

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