Wielding in Orcerta | World Anvil

Wielding

Signum is the energy that is emitted by Saxum, using this power to create effects is called Wielding.  

Theory

Everything in Orcerta contains a certain amount of Saxum, no matter how small. Channelling and concentrating this power can be used to create different external and internal effects. These effects can range from creating fireballs to manipulate emotions or heal wounds.
  Channelling and concentrating is accomplished by executing certain motion sequences, at least that is how most people learn it.
 

Practice

The Saxum contained in a human body is not enough to cause any Signum effects, as such people use Saxum-Crystals.
By making certain movements while the crystal is in body contact, people are able to wield the powers of the corresponding domain.  

Standardisation

Wielding can be different from person to person schools, however, adopted a style which suits the corresponding domain.
This standardisation makes wielding available for a wide range of people and increases the comprehension level.
This simplification, however, limits the effectiveness of the used Signum, as such, people who come from a public school won't reach a level of proficiency that people from private schools achieve.
Society adopted a system to roughly evaluate the proficiency of individuals, not unlike the classification of Saxum this is done by categorizing people into the following classes.
 
  • F - No ability
  • E - Subpar ability
  • D - Basic ability
  • C - Intermediate ability
  • B - Expert ability
  • A - Masterful ability
  • S - Supreme ability
  This classification, however, does not mean, that an A-Rank Wielder is able to use everything a domain has to offer, it can also mean, that that person has perfectioned one aspect of a domain to such a point, that they become a master.  

Domains

To get an indepth look into the basic training of each domain, visit the following pages:
  • Domain of Fire
  • Domain of Hexes
  • Domain of Water
  • Domain of Nature
  • Domain of Music
  • Domain of Flux
  • Domain of Power
  • Domain of Electricity
  • Domain of Arcane
  • Domain of Necromancy

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