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The Pantheon of Orbis

Written by Janto

The gods of Orbis are worshipped for what they can provide their mortal followers, and generally not for any moralistic belief.   The gods govern strict domains of influence (nature, celestial matters, justice, etc.) which the gods have established through eons of negotiation and compromise amongst their numbers. Thus their clerics are incredibly territorial and competative. Specific rituals and rules have been developed to avoid outright conflict among the various Temple organizations. The gods are not portrayed as a family.   Every god either came from somewhere (they were a powerful primordial mortal who achieved divinity for example) or arose spontaneously through a specific need in mortal society. They now exist in five dimensions at once, removed from their followers but tied through the arrangement of dyona (see below).   The gods rarely intercede directly in mortal affairs, since to do so would threaten the balance of domains and proper practice they have established. They do sometimes directly communicate with high ranking worshippers in their Temples.   Dyona is the animating power of magic in the universe. The gods produce dyona, although they are not the only source of it. When clerics establish a mental connection with their deity, usually at morning prayers, they tap into this spellcasting power which gives them the ability to cast their spells. This reservoir of power drains over hours and must be re-established each day.   Wizards and other non-religious spellcasters can artificially produce dyona in their bodies to power their spells. To clerics, this is a profane trick compared to the "pure" dyona they receive through devotion to their deity.   Tonttu generally revere the main pantheon of Orbis.   Dwarves do not pay much attention to the official gods of the human state, and instead revere nature in its various manifestations. Sometimes this includes variations of the nature god Hextor, but dwarven worship is usually focused on nature spirits or a general non-anthropomorphic idea of the natural world.   Elves used to worship a pantheon of gods when they had their own kingdoms but in the modern era, the elves generally refuse to worship gods. Their cultural memory involves betrayal by the gods which informs their current non-religious stance. Elven clerics are VERY rare. Elven communities generally shake their heads at the nature of other races' religion, which does not endear themselves to the other races.

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