Racer
Some drive while reliant on others to fix and improve their vehicle. Some wait for drivers to come in for their mechanical skills. But some? Some take care of both sides on their own.
Career
Qualifications
Good: You are a role model, and use that position to help others.
Neutral: Gain money and fortune from your inventions and abilities.
Chaotic: Desire a life of adventure and discovery.
Career Progression
Starting Moves
Over The Sands: You have the car you have built/modified yourself. The car has a control of +0, 3 stress points, and can seat three others (though maybe not always comfortably). When your car takes 10 or more damage in a single hit, it takes one stress. Anything less than that it ignores. When you mark the last point of Stress on the car it can no longer move. When you want to repair it, you need to spend some downtime and 50 coin on parts per Stress point you repair. When you need to make a roll using the car, roll +Control in place of any other state you would normally use. When someone who can drive your car with a WIS of 16 or higher rolls +Control, they take +1. Choose two of the following enhancements for your vehicle:- Agile: Increase Control by +1
- Fast: Increase Control by +1
- Luxurious: When your car is in sight of a CHA roll, +1
- Sturdy: Car has 1 more Stress point
- Tank: Car has 2 more stress points, but decrease your Control by -1
- Reveal a shortcut or detour
- Point out a safe spot, either to rest, hide in, or travel through
- Spout Lore about an expected hazard as if you rolled a 10+
- What does this do?
- Who made this?
- What’s wrong with this, and how might I fix it?
- What has been done most recently with this, or to this?
Advanced Moves
(2-10) Discerning Dabbler: Gain one non-multiclass move from any class list. Choose the move as if you were one level lower than you are, unless that move rolls +WIS or improves your senses. Life of the Party: When you Carouse, on a 12+ choose as many options as you like. People will talk about this party for years to come, and you've become a celebrity for more than your driving. Renovations: Choose two more enhancements for your car. Ride of the Valkyries: When you make a big show out of showing up at the last moment to save the day, you and everyone assisting you takes +1 forward. I’m In Charge: When you improvise a daring plan as you go, roll +WIS. On a 10+, hold 3. On a 7-9, hold 2. On a 6-, hold 1, but the GM also holds 1 for an enemy to use. Spend 1-hold at any time to:- Leap around, over, or through an obstacle in your path
- Create an obstacle or distraction an enemy has to deal with
- Divert attention from yourself to an ally, or from an ally to yourself
- It'll work, but not for long. You'll need to hurry to take advantage of it
- It works, but there's a weird quirk or complication to it
- It doesn’t take a very long time
- You don't attract attention
- You can fix the thing again without a lot of effort
- You salvage something of value
- 1
- 2
- 3
Perception
Purpose
Engineering And Mechanics: Your car can take a beating. Add this mark to the car’s Stress: Dinged - take no penalty for marking this.
Fame: You are known for your racing ability far and wide. When you Carouse, you can get +1 for every extra 50 coin spent, instead of 100.
Theory and Analysis: You are particularly curious and thorough about analyzing anything in front of you. When you use Let Me See That, ask 3 questions instead of 2.
Social Status
If drivers and mechanics are thought of highly, than racers are in a league of their own.
Operations
Tools
Starting Gear
Max Load (10+STR) Rations (5 uses, 1 weight) Repair Kit (6 uses, slow, 1 weight) Wrench (hand, 1 weight) Choose Two:- Protective clothing (1 armor, 1 weight)
- Adventuring gear (5 uses, 1 weight)
- Bag of books (5 uses, 2 weight)
- Bandages (3 uses, slow, 0 weight)
- 13 coin