Wetha
'A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away.'
These headless water spirits appear like ordinary old men at a glance; some would even mistake them for a druid or shaman. However; these are elemental spirits of the rain. They have ties with the Deity known as Zeus; but it unclear of the exact nature of this relation.
These headless water spirits appear like ordinary old men at a glance; some would even mistake them for a druid or shaman. However; these are elemental spirits of the rain. They have ties with the Deity known as Zeus; but it unclear of the exact nature of this relation.
Basic Information
Anatomy
Aged, headless humanoids with a conical straw hat covering up thier lack of head. They are adorned in purple robes and always have a magical lunar shaped staff on thier possession.
Ecology and Habitats
Generaly native to the clouds; they make their way to the surface to enact the will of their diety-whatever that might be.
Additional Information
Geographic Origin and Distribution
Found on the prime material plane and the plane of water
Average Intelligence
Average; but quite wise
Perception and Sensory Capabilities
They always know what the weather will be for the next 24 hours. They can detect any source of water within 200ft of them.
Civilization and Culture
Major Language Groups and Dialects
Primordial, Aquan
Medium Elemental humanoid; Any Neutral alignment
AC: 12, MOV: 30 (swim 30 HP: 18 (3D8+3)
STR: 8, DEX: 12, CON: 10, INT: 12, WIS: 16, CHR: 8
Proficiencies: Insight+5, perception +5
Challenge: 1/8 (25exp)
AC: 12, MOV: 30 (swim 30 HP: 18 (3D8+3)
STR: 8, DEX: 12, CON: 10, INT: 12, WIS: 16, CHR: 8
Proficiencies: Insight+5, perception +5
Challenge: 1/8 (25exp)
Features:
Damage resistances: fire, water, cold
Damage vulnerabilities: Nature, wind
Spellcasting: The Wetha's innate spellcasting ability is Wisdom (spell save DC13, +5 to hit with spell attacks). It can cast the following spells, requiring only its Water as a component:
At will: Shape water
1/day: create water (2nd level).
Once per day; As an action- the Wetha may use their innate ability to control the weather within 500ft of them, as per the effect of the control weather spell. However; only the wind and rain level can be altered by this effect; the 5th stage cannot be reached with this ability, and it takes an ation to change the weather state instead of the normal time (the spell still requires concentration).
Actions:
Localised battering rain: spell attack- 10ft radius circle centred on a point within 30ft of the caster. All creatures within range must succeed on a DC10 dexterity saving throw or take 3 Water damage. Creatures passing the save suffer no damage.
Staff: melee weapon attack, 5ft reach, +1 to hit, one target. Hit: 1d4-1 (min 1) bludgeoning damage
Waterbolt: ranged spell attack, range 60ft +5 to hit, one target. Hit: 1d4 water damage.
Damage resistances: fire, water, cold
Damage vulnerabilities: Nature, wind
Spellcasting: The Wetha's innate spellcasting ability is Wisdom (spell save DC13, +5 to hit with spell attacks). It can cast the following spells, requiring only its Water as a component:
At will: Shape water
1/day: create water (2nd level).
Once per day; As an action- the Wetha may use their innate ability to control the weather within 500ft of them, as per the effect of the control weather spell. However; only the wind and rain level can be altered by this effect; the 5th stage cannot be reached with this ability, and it takes an ation to change the weather state instead of the normal time (the spell still requires concentration).
Average Height
4-5ft tall
Average Weight
90lbs
Geographic Distribution
Localised battering rain: spell attack- 10ft radius circle centred on a point within 30ft of the caster. All creatures within range must succeed on a DC10 dexterity saving throw or take 3 Water damage. Creatures passing the save suffer no damage.
Staff: melee weapon attack, 5ft reach, +1 to hit, one target. Hit: 1d4-1 (min 1) bludgeoning damage
Waterbolt: ranged spell attack, range 60ft +5 to hit, one target. Hit: 1d4 water damage.
1x Water Kanji Stone (30%), 1x Blank normal monster card (20%), 1D3x Level rune (15%),1x Aqua essence (10%)
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