Turtle Tiger
'A tiger encased in a protective shell that attacks with razor-sharp fangs.' ~Flavour text
These odd monster hybrids are as vicious as they are durable; coming straight from the school of hard knocks. uh...probably.
These odd monster hybrids are as vicious as they are durable; coming straight from the school of hard knocks. uh...probably.
Basic Information
Anatomy
Quadrapedal monsters with the genetics of both a tiger and a turtle; despite the fact that they are more elemental in nature.
Additional Information
Facial characteristics
red eyes, and sabre-tooth length fangs.
Average Intelligence
Animalist, predatory
Perception and Sensory Capabilities
Standard senses
Keen smell
Keen smell
Medium Elemental Monstrosity (Aqua Unaligned
AC: 15, MOV: 20ft, HP: 15 (1D12+8)
STR: 8, DEX: 8, CON: 15, INT: 2, WIS: 14, CHR: 6
Languages: Understands aquan but cannot speak
Skills: stealth+1, Perception+3 (passive 13) r Challenge: 1/8 (25exp)
AC: 15, MOV: 20ft, HP: 15 (1D12+8)
STR: 8, DEX: 8, CON: 15, INT: 2, WIS: 14, CHR: 6
Languages: Understands aquan but cannot speak
Skills: stealth+1, Perception+3 (passive 13) r Challenge: 1/8 (25exp)
Features:
Damage resistances: Cold, Water
Damage vulnerabilities: fire, earth, lightning
Actions:
Bite: Melee weapon attack, +1 to hit (STR), 5ft reach, one target. Hit: 1D4 piercing damage.
Claw: Melee weapon attack, +1 to hit (DEX), 5ft reach, one target. Hit: 1D4 Slashing damage.
Bubble blast (recharge 6): Ranged magic attack, +3 to hit (WIS), 30ft range, one target. Hit: 1D6+1 water damage. The hit target must make a wisdom saving throw (DC11). On a failing save that creature has their movement speed reduced to 1/2 for the next 1D4+1 rounds.
Damage resistances: Cold, Water
Damage vulnerabilities: fire, earth, lightning
Average Height
1-2ft tall
Average Length
2-3ft long
Average Physique
While they have decent strength and speed, this is otherwise dulled by it's heavy shell.
Body Tint, Colouring and Marking
blueish grey fur, with a green shell
Geographic Distribution
Bite: Melee weapon attack, +1 to hit (STR), 5ft reach, one target. Hit: 1D4 piercing damage.
Claw: Melee weapon attack, +1 to hit (DEX), 5ft reach, one target. Hit: 1D4 Slashing damage.
Bubble blast (recharge 6): Ranged magic attack, +3 to hit (WIS), 30ft range, one target. Hit: 1D6+1 water damage. The hit target must make a wisdom saving throw (DC11). On a failing save that creature has their movement speed reduced to 1/2 for the next 1D4+1 rounds.
1xWater Kanji Stones (20%), 1xBlank normal monster card (15%), 1D4xLevel rune (10%), 1xAqua essence (5%)
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