T.G Warwolf
One of the Tech Genus creatures from an apocalyptic future; the T.G Warwolf is a ferious Mechanically Enhanced lycanthrope. Most of it's sheer primal power has been traded off for ease of summoning and synergy with it's Archetypal bretheren.
Basic Information
Anatomy
Bipedal lycan wolf creatures with a bionic arm, one bionic eye, a cariovascular life support system, and enhanced clawed feet for speed.
Additional Information
Facial characteristics
elongated snout, blue tinted bionic eye
Average Intelligence
Enhanced beyond normal level, but their primal nature overcomes them at times
Perception and Sensory Capabilities
Standard senses
Darkvision 60ft
Infra-red 40ft
Keen senses: this creature has advantage on perception checks.
Darkvision 60ft
Infra-red 40ft
Keen senses: this creature has advantage on perception checks.
Medium humanoid (Beast-warrior Neutral Evil
AC: 5, MOV: 30ft, HP: 10 (1D10+5)
STR: 14, DEX: 14, CON: 8, INT: 12, WIS: 14, CHR: 11
Skills: athletics+4, Perception+4 (passive 14)
Languages: common
Challenge: 1/8 (25exp)
AC: 5, MOV: 30ft, HP: 10 (1D10+5)
STR: 14, DEX: 14, CON: 8, INT: 12, WIS: 14, CHR: 11
Skills: athletics+4, Perception+4 (passive 14)
Languages: common
Challenge: 1/8 (25exp)
Features:
damage resistances: darkness, cold, psychic
Damage vulnerabilities: lightning, radiant
Bio-enhancement: this creature is immune to the 'exhaused' condition, but has a 50% (percentile) chance of being stunned when hit by lightning damage.
Actions:
Multiattack: this creature may make any two of its melee attacks.
Bite: Melee Weapon Attack: +4 to hit (STR), reach 5 ft., one target. Hit: 1d4 + 1 piercing damage.
Claw: Melee Weapon Attack: +4 to hit (DEX) , reach 5 ft., one creature. Hit: 1d4 + 1 slashing damage.
Bionic Crush (recharge 6): melee weapon attack, +5 to hit (STR), reach 10ft, one creature. Hit: 1D8+2 bludgeoning damage
Berzerk Aura: range-self: for the next 1D6+1 Rounds, this creature's attacks deal an additional 1 Darkness damage
damage resistances: darkness, cold, psychic
Damage vulnerabilities: lightning, radiant
Bio-enhancement: this creature is immune to the 'exhaused' condition, but has a 50% (percentile) chance of being stunned when hit by lightning damage.
Average Height
4-6ft tall
Average Physique
Thier strength has been dampened and limited, since it was realised they not only require more to summon when stronger, but also can be a liability on the battlefield when their nature overcomes them.
Body Tint, Colouring and Marking
Brown fir with silver and blue augments; and a pair of golden rings on the left leg.
Geographic Distribution
Multiattack: this creature may make any two of its melee attacks.
Bite: Melee Weapon Attack: +4 to hit (STR), reach 5 ft., one target. Hit: 1d4 + 1 piercing damage.
Claw: Melee Weapon Attack: +4 to hit (DEX) , reach 5 ft., one creature. Hit: 1d4 + 1 slashing damage.
Bionic Crush (recharge 6): melee weapon attack, +5 to hit (STR), reach 10ft, one creature. Hit: 1D8+2 bludgeoning damage
Berzerk Aura: range-self: for the next 1D6+1 Rounds, this creature's attacks deal an additional 1 Darkness damage
1xDark Kanji Stone (25%), 1xBlank effect monster card (20%), 1D4-1 (min 10xLevel rune (15%), 1xBeastfighter essence (10%), 1xSummon ticket A (8%), 1xTech Genus Stabiliser (3%)
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